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Posted

So I am looking for a way to avoid having the following happen:

 

I had an issue where I shot down a aircraft, the pilot bailed over the field and I have the CSAR script running so he hits the ground and comes up as a AK rifleman... That's immortal... And now the airfield won't change hands. 

 

Any help appreciated. Thanks!

Posted

Base capture is triggered by statics and units, so if your CSAR script replaces the downed pilot with either of those things (sounds like a unit) the base will be captured by it. The only way you're going to get around it is to change the unit spawned to Neutral, or to amend the spawned unit to something else or to delete said unit if within 3km or so of an airfield (off the top of my head without seeing the code youre using)

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