Paladin1cd Posted September 25, 2021 Posted September 25, 2021 So I am looking for a way to avoid having the following happen: I had an issue where I shot down a aircraft, the pilot bailed over the field and I have the CSAR script running so he hits the ground and comes up as a AK rifleman... That's immortal... And now the airfield won't change hands. Any help appreciated. Thanks!
PravusJSB Posted September 26, 2021 Posted September 26, 2021 Base capture is triggered by statics and units, so if your CSAR script replaces the downed pilot with either of those things (sounds like a unit) the base will be captured by it. The only way you're going to get around it is to change the unit spawned to Neutral, or to amend the spawned unit to something else or to delete said unit if within 3km or so of an airfield (off the top of my head without seeing the code youre using) Creator & Developer of XSAF ::An AI model that wants to kill you, and needs no help from humans. Discord: PravusJSB#9484 twitch.tv/pravusjsb https://www.patreon.com/XSAF https://discord.gg/pC9EBe8vWU https://bmc.link/johnsbeaslu Work with me on Fiverr: https://www.fiverr.com/pravusjsb
feefifofum Posted September 26, 2021 Posted September 26, 2021 Alternately, if you are running a mission where this is a concern, there is a toggle in the CTLD .lua to make ejected pilots mortal. THE GEORGIAN WAR - OFFICIAL F-15C DLC
Paladin1cd Posted September 26, 2021 Author Posted September 26, 2021 Thanks - both replies have helped alot. Thank you both. I think I have a fix now... And a better grasp as to how to handle things like this going forward.
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