Shibbyland Posted September 25, 2021 Posted September 25, 2021 Hi All, I'm still learning my way around the mission editor. I've got some experience setting up triggers and victory conditions etc. I'd like to make enemy response a bit more random in my missions so they are replayable. Anyway, here is the mission I really want to make and am wondering if people could give some tips on what features of the editor I could use to achieve it. -I want opposing carrier task forces to attack each other with the client being able to choose their role, I.E attack the enemy carrier group or defend their own. -I want the player to have the opportunity to return to the carrier, re-arm and depart again. -I want the mission to end in victory when the enemy carrier is destroyed or defeat when your own carrier is destroyed. Your own survival does not matter. -I'd like to incorporate a submarine but I don't really understand how they fit in this game. Questions: -Can I make it so that the ships do not engage each other and rely solely on aircraft? -Can I make it so that enemy attacks come at random times and from different directions? -Can I make it so that enemy ships do not have anti-air missiles and rely on other weapons? -Likewise, can I equip both sides' aircraft with shorter range weapons so they have to get in close?
StevanJ Posted September 25, 2021 Posted September 25, 2021 Yes, ROE - Rules of Engagement, Hold Fire.. Yes, Random Flag Value set- If Flag value is 1 Spawn unit 1 from this direction with preset instructions to do this.. If Flag value is 2 Spawn unit 2 from that direction with preset instructions to do that.. I dont think you can yet.. As above, The sea part of the war hasnt been developed. If im mistaken can someone point me out on it, cheers.
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