jef32 Posted September 27, 2021 Posted September 27, 2021 Hi With the fix of VPC airfield equipment for the 2.5.7 , the VPC nato men are floating in the air. Surely a parameter in a .lua but one still have to know wich one. An idea ? Thanks ! CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
Morpheus Posted September 27, 2021 Posted September 27, 2021 (edited) When they move or static ? Edit: can't made then moving but no problem, they are on the ground (infantery and static) Edited September 27, 2021 by Morpheus
jef32 Posted September 27, 2021 Author Posted September 27, 2021 On static Morpheus. The problem, I've made lot of missions using them. CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
jef32 Posted September 28, 2021 Author Posted September 28, 2021 Yes but you're surely inserted them as infantry and not as statics. I can do that too, or i can replace all of them with the gndcrews of the natoGF mod, which are approximatively the sames characters without the flying issue, but on all of the missions I've done, and all the characters I've inserted, it will be very long. That's why I ask here, if, perhaps a little change in the .lua can solve the issue. CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
Morpheus Posted September 28, 2021 Posted September 28, 2021 Ok, change it (Statique/véhicules terrestres) and .....
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