Magic Zach Posted October 11, 2021 Posted October 11, 2021 (edited) Fairly often there is a row over the damage model, and most often it ends with confusion because as users, the best we can get are the misleading graphics for damage from the outside, and a very simplified (doesn't catch nearly everything) debrief window that's only available to singleplayer. And aside from that, a small chat window that just says "Aircraft damage/destroyed" on the right side of the screen. It would benefit a lot of discussion and potential bug-finding if a tool such as featured here in Nineline's video we're available and open to OpenBeta users. Edited October 11, 2021 by Magic Zach 3 1 Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S System Specs: MSI MPG X570 GAMING PLUS, RTX 4090, Ryzen 7 7800X3D, 32GB DDR5-3600, Samsung 990 PRO Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8 Maps: Normandy, Nevada, Persian Gulf, Syria, Germany
Callsign112 Posted October 21, 2021 Posted October 21, 2021 I agree, it would be nice to be able to see that type of tool/information available to the end user, but what it also highlights for me is just how much ED puts into its products. While there is always room for improvement, that level of damage model is pretty impressive IMO. Lets hope it makes it to jets/tanks/ships soon. Its always easy to criticize the driver when your not racing, and to your point about benefiting a lot of the discussion, I see that type of discussion a lot here. Not to say that a lot of the criticism isn't warranted, but there are moments when you have to wonder. In a recent thread elsewhere, ED was criticized for improving the AIM 120 because it was felt there are other more important issues that it could be spending its time on. I guess what it comes down to is we will all prioritize the list of things to do differently, but at the end of the day, a decision has to be made on what is to be done. Regarding the detail of the damage model, I have no idea the amount of work that had to go into making that happen, but when I compare it to everything else out there, the only conclusion I can draw is... A LOT! I think someone else said it best when they said something like "DCS is about the minutia in detail" when referring to the importance of what it is attempting to model.
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