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Posted

I'll start this by admitting I know the reason is mods but here is the issue I'm having.

Since about 2 patches ago (OB) I just cannot load into a game with any of my VR performance mods. The loading bar gets stuck at a few points, whatever.n5g or net sim post start mostly but not exclusively. sometimes it goes through on free flight but loading into a MP server 95% it gets hung up forever.

The mods I'm using are Kegety's VR shaders (with speed-of-heat's hotfix) and FSR. Without the mods it loads in ok, slower than it use to I think but it loads. I know many of you are using these mods and not having this issue so what could be my problem? If I load into 2D and try it it still has the same problems.

there are a ton of these in the log when it hangs at whatever.ng5 

2021-10-15 16:01:34.006 ERROR   DX11BACKEND: Can't find precompiled shader model/transparent_self_illum_material.fx:BLEND_MODE=1;DIFFUSE_UV=tc0;DIRECTX11=true;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;.
2021-10-15 16:01:34.006 INFO    DX11BACKEND: Compile shader: model/transparent_self_illum_material.fx:BLEND_MODE=1;DIFFUSE_UV=tc0;DIRECTX11=true;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;
2021-10-15 16:01:34.008 ERROR   DX11BACKEND: Can't open include file: /shaders/_HMD.hlsl.
2021-10-15 16:01:34.024 ERROR   DX11BACKEND: Can't open include file: /shaders/../../deferred/_HMD.hlsl.
2021-10-15 16:01:38.433 ALERT   DX11BACKEND: Error: Can't find precompiled shader for effect model/transparent_self_illum_material.fx:BLEND_MODE=1;DIFFUSE_UV=tc0;DIRECTX11=true;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;.
Recompilation process will take some time, please wait
(this situation should not occur on end user PC, if there is no manual shader editing)

My assumption was it had to recompile shaders, so I let it in a few free flights and missions, I keep trying to load into maps but 10, 20 min will go by and nothing... randomly it'll go through, I had it work once last week in a MP server, and once in it worked mostly fine (one moment when a few units spawned in the whole server had a quick momentary stutter, everyone else recovered in a second or 2 without mods, I took about 8 seconds to get unfrozen).

I mean I can go back to no mods and be ok, but it was nice having high framerates, 230% SteamVR SS, no stutters and actually having MSAA and shadows on at the same time while maintaining good visuals and 60+ FPS on the ground.

i9 9900k @5.0ghz all core

rtx 3090

64gb RAM @ 3600 CL16

1tb NVMe install

SteamVR Beta

Valve Index

Windows 10.

 

12900K | MSI Z690 | STRIX RTX3090 | 64GB DDR4 3600MHz | NVMe Storage gen3 | Custom Loop | Valve Index

Posted

had a similar issue with 9900K, Since then upgraded to 11900K and non of those issues surfaced

you can also try cleaning {deleting} the FXO and Metashader folder contents in your save location and give it a try.

Cheers

 

 

zprwsp-6.png

 

Posted
5 hours ago, Convexrook said:

had a similar issue with 9900K, Since then upgraded to 11900K and non of those issues surfaced

you can also try cleaning {deleting} the FXO and Metashader folder contents in your save location and give it a try.

Cheers

 

 

Highly doubtful the CPU would be to blame in that case. 9900k is no slouch either.

First thing to try would be without Mods.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

Oh it works without mods I already know. And it works with just FSR. It just has a hard time loading with the VR shaders mod.

12900K | MSI Z690 | STRIX RTX3090 | 64GB DDR4 3600MHz | NVMe Storage gen3 | Custom Loop | Valve Index

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