DTS_Maton Posted December 4, 2021 Posted December 4, 2021 would it be a strange option to be able to reload from an ammo truck!? especially if the farp is sometime away from the target zone and you manage god forbid to reach it and knock out systems but are now out of missiles, rounds or fuel you have 2 options flyback or chuck the heli and respawn if a tactical commander manages to get an an ammo truck nearby would it be cheating if you could reload from that? or have an other chopper load a reload package to a nearby location MI8 taking fuel and ammo for the shark 3
Boosterdog Posted December 4, 2021 Posted December 4, 2021 (edited) I think you can use Cribobs CTLD script in some ways to create a resupply FARP but I do not know if it is limited to having to be transported by certain airctaft (C130). A Hip bringing in a FARP tent coded for ammo or fuel might be possible (would certainly be good) but I dont know. Im also not sure how the FARP would signal its poistion automatically. I would certainly be interested in using such a function. Edited December 4, 2021 by Boosterdog MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at.
Fastbreak Posted December 9, 2021 Posted December 9, 2021 (edited) A small, temporary, hidden "on-site FARP" (resupply), would generally be more than a nice to have feature for all helicopters to broaden their field of activities in DCS. Enclosed I list some rough thoughts about those items which I would like to see implemented with regard to an "on-site FARP". "On-site FARP" in Mission Editor (ME) At first the "on-site FARP" should become a new object in the mission editor which mission builders can choose. The range of a convoy to an "on-site FARP" should be limited by its own fuel. The probability of how exactly the convoy is able to follow a set path, or if it has to make a detour, could be calculated due to different factors, see below. Some of them, such forest aisles, mug or boggy ground, does not need to be graphically implemented in DCS (yet). Mission builders could optionally overlay the 2D map with filters in the ME, e.g. in form of simplified mesh overlays, which gives them the information needed for mission/path planning. Convoy's way to "on-site FARP" (calculating probabilities) - traces: tracks off-road, forest aisles, dirty snow on ground, etc. - exact on-site position: dependant on various factors and can change in misssion over time # terrain (roads, off-roads, weather, season, hilly or mountainous ground, rivers, forests, villages, etc.) # season (weather with rain, sun, snow, wind, etc.) # forces (friendly, enemy, range, in air, on ground, etc.) # territory (friendly, neutral or enemy) - stoppage convoy (losses by enemy fire, technical failure, rough terrain, additional fuel consumption due to detour, etc.) Convoy at "on-site FARP" (graphics and sound) - landing grounds: grass, soil, mud, stone, forest floor, sand, etc. - camouflage: painted canvas, nets, branches, leaves, trunks, stones, snow, etc. - communication: pilot is informed on the exact posion by radio - support: refuellinging, reammunition, small reparations, pick up or set down rescued pilots, new mission orders, etc. - personnel: spruce technicians servicing the helicopter (and the pilot ) Edited December 9, 2021 by Fastbreak System Components Power supply: be quiet! Dark Power Pro 11 650W 80Plus Platinum <> Motherboard: Asus Rog Strix X570-E Gaming <> Processor: Ryzen 5 5600x <> Cooler: DeepCool Gammaxx C40 <> RAM: 2x16GB HyperX Predator 3600Mhz <> SSD: 2x1TB Samsung 980 Pro NVMe M.2 (Raid 0) <> HD: 2TB Seagate BarraCuda <> Graphics card: Asus ROG Strix GTX 1080 Ti 11G Gaming <> Head tracking: TrackIR4 Pro <> dunTrackR <> Monitors: Philips bdm4065uc 40" 4K 3840x2160 (Camera) <> 2x IBM 15" 1024x768 (LMFCD & RMFCD) Cockpit: self-construction <> Controls: Thrustmaster Hotas Warthog (extension for cyclic & collective control) <> Thrustmaster Rudder Control System <> Sound: Sound Blaster X-Fi Titanium <> Logitech Z-560 THX Sound System "...Runways are for beauty queens!"
Blackjack_UK Posted December 20, 2021 Posted December 20, 2021 This is a great idea. And it's workable, I think. Truck convoy departs point x to your intended FARP location. Trigger set for when (if) convoy arrives FARP spawns. Use a trigger to unhide FARP at a suitable point or to send its location to you in a message. If the convoy gets zapped by the bad guys then you don't get a FARP (or if key vehicles get taken out) [sIGPIC][/sIGPIC]
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