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Bug/Feature Request? - Jester will not IFF locked targets/Misidentifies them based on coalition


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Posted

Here is one example, happy to provide more: https://www.twitch.tv/videos/1230764362

But in short:
 

  • Jester will not IFF targets you have STT locked WVR. He needs to put an indicator on the TID Bandit or Enemy as HIS VERY NEXT ACTION after an STT. A human Rio does this instantly, and it should be trivial for Jester to do the same. 
  • Why do we need a TID icon if its WVR???  Well, Jester often calls Enemy aircraft Friendly.  He very reliably screws up his call-outs and will say "You Locked a Buddy" on a bandit.  I hypothesize what is going on is that if the F16 is on both teams, the logic screws up.  I have no idea what the logic on the back end is, but I can say for certain it is 100% broken, about 50% of the time. It is unreliable enough that you just cannot ever listen to it. 
  • I have Hope that this can be fixed, because upon further review he does go into his WVR workflow and starts calling speeds and bandit locations when it is a real bandit... EVEN IF he says "You locked a buddy". This makes me think something is just messed up
  • In any case, this can be avoided if Jester, rather than doing whatever logic he does now, just presses the Bandit/Friendly ID button and puts the correct answer on the TID. If his voice line then was driven off that, rather than whatever it is today, he should give the correct call out. 

TLDR: Can you teach jester to IFF properly in WVR situations, please? 
 

  • Like 2
Posted
2 minutes ago, DoorMouse said:

Really took the wind out of my complaint there, Mike.... 

It's what I do. 😜 We actually recorded new IFF calls already, just need to get around to the coding side, hopefully soon.

  • Like 3
  • Thanks 4

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