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Posted

Hello compagny, 

 

i'm trying to revamp my old huey and try to find where the heck, interior map for ceiling, back seat and else are ?

trying to find this g5sp.png

 

and where can we find the full description.lua to see how many map are use and how to call them ?

 

thanks by advance !

 

Posted

thank you !

 

found it but even after modification and with  the line below it doesnt work 😞 

    {"uh1_int", DIFFUSE ,   "uh1_int", false};
Posted
46 minutes ago, Jexmatex said:

thank you !

 

found it but even after modification and with  the line below it doesnt work 😞 

    {"uh1_int", DIFFUSE ,   "uh1_int", false};

hmmm.. you are right, let me take a deeper look

Posted
3 minutes ago, prccowboy said:

hmmm.. you are right, let me take a deeper look

i guess something change and doesnt work anymore, Mike Busutil skin black int doesnt work anymore either

Posted (edited)

try this (worked for me):

    {"uh1_int", 0, "uh1_int", false};
    {"ab212_int_white",    DIFFUSE , "uh1_int", false};

 

Edited by prccowboy
Posted

i have this

    {"uh1_int", 0,"uh1_int_pondy", false};
    {"ab212_int_white", DIFFUSE ,"uh1_int_pondy", false};

but doesn't work 😞 

does the place in the description.lua important ? theses two lines are at the end juste before the last }

do you have a livery example where it is actually working ?

 

  • 3 weeks later...
Posted
59 minutes ago, Jexmatex said:

and by the way i just tilted, your are the one who did the year of the ox livery for the JF-17, Beauntiful one !

some days ago i have done a custom helmet and nozzle for your livery i hope you dont mind !

 

 

helmet looks good. BTW, I updated the JF-17 livery to Year of the Tiger

Posted
On 1/11/2022 at 2:28 PM, prccowboy said:

helmet looks good. BTW, I updated the JF-17 livery to Year of the Tiger

I'm trying to do like your easter egg on my livery and I have trouble with transparency on mine is there any type of compression or special save option to make it work ?

actually my foggy version appear right away instead of slowly and disapear the same; also it is not really transparent, any idea ?

  • 2 weeks later...
Posted

Wonder about the same. DDS BC7 supports explicit alpha channel with 8 bits (equals grayscale), but all I get in model viewer is punched holes... Same when I fall back to PNG format...

Posted

Hey man good luck with re-texturing the huey. It is really outdated. I hope you will also take care of exterior

FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 Mi-24 | F-5 | F-15EF-4| Tornado

Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60

 

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Posted
1 hour ago, J-1775 said:

Wonder about the same. DDS BC7 supports explicit alpha channel with 8 bits (equals grayscale), but all I get in model viewer is punched holes... Same when I fall back to PNG format...

try BC3

Posted

I found that 'Blending' values of 1 or 3 (instead of 2) support 8 bit alpha channel. Unfortunately each of them has its downsides. But thanks, I'll give blending '2' another shot with a BC3 conversion.

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