Nealius Posted December 26, 2021 Posted December 26, 2021 We have a few direct keybinds to comms menu options, like rearm/refuel window, bogey dope, ball call, cat salute, etc. but a few vital ones are missing: - ground power on/off - air power on/off - place/remove chocks Depending on the module you may need one or all of these on a cold-start. Should the comms menu command be broken for a module (as is in the MiG-19 currently), cold starts are full-stop broken until the next patch. Without direct keybinds, the only workaround is for campaign/mission builders and server hosts to go through every single mission and change every single player/client slot to a hot ramp start, then when it's fixed in a patch they have to do that all over again to revert back to a cold start. With direct keybinds, the user can simply hit the keybind and still use the module as if weren't even broken. 1
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