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We have a few direct keybinds to comms menu options, like rearm/refuel window, bogey dope, ball call, cat salute, etc. but a few vital ones are missing:

- ground power on/off

- air power on/off

- place/remove chocks

Depending on the module you may need one or all of these on a cold-start. Should the comms menu command be broken for a module (as is in the MiG-19 currently), cold starts are full-stop broken until the next patch. 

Without direct keybinds, the only workaround is for campaign/mission builders and server hosts to go through every single mission and change every single player/client slot to a hot ramp start, then when it's fixed in a patch they have to do that all over again to revert back to a cold start.

With direct keybinds, the user can simply hit the keybind and still use the module as if weren't even broken.  

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