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@Zimmerdylan, I wasn't able to put something together before the other thread was locked, but have attached a mission file here. The mission uses 115 units. 101 vehicles, 10 aircraft, and 4 helicopters. The mission required nothing more than a little bit of imagination in terms of where to place the different units and what I wanted to happen in general. Nothing more than a few way points added on top of that really. In terms of the setup, it took about 30 minutes. And I can now use the mission file as a sort of template, changing the various elements to create an entirely new scenario.

The mission includes 1 game master (red or blue doesn't matter because a GM can control all units on both sides anyway), and 1 tactical commander with 2 JTAC on both teams. You can also control ground units from aircraft if you like. 

If you are alone, you can control all units on the map as the GM, or choose one of the other roles to increase the challenge. If the intention is to have real players going against each other, you will probably want to exclude the GM slot before starting. 

The mission as it is currently, was made to favor the blue team to increase the challenge for real players taking up positions on the red team. So real players red, Ai blue. You can change that balance by simply changing the type and number of various units on the map. For example, if you want to add more strength to the red team, you can either change a few of the weaker units to T-90's, add more red aircraft/helicopters/vehicles, or decrease the number of blue units.

The point is, you use your imagination to create the scenario, and then you use CA to take control of the units you placed on the map.

Use the GM slot to watch the Ai a couple of times first as the mission gets played out. From the F10 map, simply click on the unit you want to view and select F2 it it is a plane/helicopter, or F7 if it is a ground vehicle. After seeing how the blue team wins a couple of times, take control of the red team to try and break through to win. I didn't set any mission goals, so it is just a matter of occupying the airfield.

@Kang, I get your point about CA not seeing as many updates as other parts of DCS and agree, but I see things like triggers and script files as a separate issue really, because their use is not related to the CA module itself. The mission I attached uses no triggers, or modified LUA files. CA is really about taking command of the battle, triggers and script files are used more to enhance a mission with desired events/actions. But I agree, CA could use more updates.

 

Zimmerdylan.miz

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