RWC Posted January 11, 2022 Posted January 11, 2022 Hi programmers, So i find in the ME the possibility to ' Activate static' , but not the 'Deactivate static' option. Am i overlooking it or is it not available yet ? Kind regards, RWC 1
Grimes Posted January 13, 2022 Posted January 13, 2022 As a trigger not yet. With scripting its been around for many years now. StaticObject.getByName('whatever'):destroy() 1 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
sirrah Posted January 13, 2022 Posted January 13, 2022 On 1/11/2022 at 7:18 PM, RWC said: Hi programmers, So i find in the ME the possibility to ' Activate static' , but not the 'Deactivate static' option. Am i overlooking it or is it not available yet ? Kind regards, RWC Did ED (silently) add "static object activaton"?!?! That'd be great! After their inquiry if anyone was interested in this option (see discussion below), I was kinda assuming they'd also add the "static object deactivation". Imho, the deactivation is even more important then the activation option... 2 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
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