Hawkeye91 Posted January 15, 2022 Posted January 15, 2022 So you can lock a moving target in GMT with sensor control switch right and drop a bomb on it using CCRP, but the mode currently doesn't compensate for target motion velocity and the unguided bombs always land some distance behind the target. Now I know that I could just use LGBs and Mavericks, but I want to simulate some ODS (operation desert storm) combat where they might actually use things like the GMT IRL and a typical loadout might be Mk20s or some other GP bomb so I want to know if GMT should be compensating for target motion when predicting the bomb fall line for release. Anyone know?
maxTRX Posted January 15, 2022 Posted January 15, 2022 9 hours ago, Hawkeye91 said: So you can lock a moving target in GMT with sensor control switch right and drop a bomb on it using CCRP, but the mode currently doesn't compensate for target motion velocity and the unguided bombs always land some distance behind the target. Now I know that I could just use LGBs and Mavericks, but I want to simulate some ODS (operation desert storm) combat where they might actually use things like the GMT IRL and a typical loadout might be Mk20s or some other GP bomb so I want to know if GMT should be compensating for target motion when predicting the bomb fall line for release. Anyone know? I don't see why it wouldn't, just like wind correction. But... Since we don't have it, I was forced to develop excellent eyeball skillz... no, this doesn't sound right
Harker Posted January 15, 2022 Posted January 15, 2022 Yes, it should provide lead computation for AUTO drops. So should the ATFLIR in AUTO track, with the MVTGT option selected. We're missing both of these in game. 1 The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro
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