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Should GMT Lead the Locked Target While Dropping Bombs in Auto (CCRP) Bombing Mode?


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Posted

So you can lock a moving target in GMT with sensor control switch right and drop a bomb on it using CCRP, but the mode currently doesn't compensate for target motion velocity and the unguided bombs always land some distance behind the target. Now I know that I could just use LGBs and Mavericks, but I want to simulate some ODS (operation desert storm) combat where they might actually use things like the GMT IRL and a typical loadout might be Mk20s or some other GP bomb so I want to know if GMT should be compensating for target motion when predicting the bomb fall line for release. Anyone know?

Posted
9 hours ago, Hawkeye91 said:

So you can lock a moving target in GMT with sensor control switch right and drop a bomb on it using CCRP, but the mode currently doesn't compensate for target motion velocity and the unguided bombs always land some distance behind the target. Now I know that I could just use LGBs and Mavericks, but I want to simulate some ODS (operation desert storm) combat where they might actually use things like the GMT IRL and a typical loadout might be Mk20s or some other GP bomb so I want to know if GMT should be compensating for target motion when predicting the bomb fall line for release. Anyone know?

I don't see why it wouldn't, just like wind correction. But...   Since we don't have it, I was forced to develop excellent eyeball skillz... no, this doesn't sound right:confused:

Posted

Yes, it should provide lead computation for AUTO drops. So should the ATFLIR in AUTO track, with the MVTGT option selected. We're missing both of these in game.

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