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Posted

I get a crash, only on some servers.  Here's the final log entry:

2022-01-23 19:53:40.596 INFO    APP: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\edterrainGraphics41.dll, 1487872 bytes, created 30:12:2021-3.0.20, written 30:12:2021-3.0.20, accessed 23:1:2022-19.53.41
2022-01-23 19:53:40.596 INFO    APP: try to write track file
2022-01-23 19:53:40.686 INFO    APP: 'C:\Users\svite\Saved Games\DCS.openbeta\Logs\dcs.20220123-195340.crash' deleted successfully
2022-01-23 19:53:40.827 INFO    APP: 'C:\Users\svite\Saved Games\DCS.openbeta\Logs\dcs.20220123-195340.dmp' deleted successfully

Full logfile

dcs.log

Posted

@gi-len - i looked and something to try is the Page File trick. 

even though you have 32 GBs of RAM, MP can be taxing on the memory, loads of objects flying around, stuff exploding. adding a static page file of 32 GB may help. it definitely will not hurt anything.

"# C0000005 ACCESS_VIOLATION at 316A7326 00:00000000" means a memory writing issue. this post has more info.

https://steamcommunity.com/app/223750/discussions/2/1742260652212485851/

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Posted

According to the crash reports you sent to the server, you have enough RAM at the time of the crash.
All reports have the last record before the crash:
2022-01-23 19:20:30.825 INFO    DX11BACKEND: Compile shader: model/fake_omni_lights.fx:DIRECTX11=true;USE_DCS_DEFERRED=1;
or
2022-01-23 19:30:29.962 INFO    DX11BACKEND: Compile shader: model/fake_omni_lights.fx:DIRECTX11=true;USE_DCS_DEFERRED=1;
or
2022-01-23 19:53:39.456 INFO    DX11BACKEND: Compile shader: model/fake_omni_lights.fx:DIRECTX11=true;USE_DCS_DEFERRED=1;
I don't think there is such a file in DCS. Therefore:
1. Remove all unofficial mods. Rename the folder C:\Users\svite\Saved Games\DCS.openbeta to any name. Later you will be able to copy your Configure/Input/... settings from this folder.
Then start repairing DCS.
2. Update your video card driver at the official NVidia website.

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