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Render distance trees and objects


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Ive noticed someone has started a thread about object distance, but ive started another in the hope Ugra media will read this, draw distance is unlike any other map, trees still grow in VR, so do some objects, it doesn't happen with Caucasus or PG etc. Please can you do something about this, I dont think its an unreasonable request. The map is so well done in so many aspects its such a shame that this cant be sorted. 

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Posted
12 hours ago, westr said:

Ive noticed someone has started a thread about object distance, but ive started another in the hope Ugra media will read this, draw distance is unlike any other map, trees still grow in VR, so do some objects, it doesn't happen with Caucasus or PG etc. Please can you do something about this, I dont think its an unreasonable request. The map is so well done in so many aspects its such a shame that this cant be sorted. 

TBF it does happen in the other maps buts its just a  lot worse in Syria.  Its not a VR thing either. 

Everyone comments on how well the map is done but the more I use it the less I agree. Its got a decent amount of detail sure (and a lot of errors with that detail in terms of how it sits in the terrain)  but its been hobbled badly in order to keep it even remotely playable. In addtion the draw distances and cascades for many things are just plain odd.

It seems to be now just  banker that Ugra can extend East and South with paid DLC (the seeds of which may been seen soon in the Normady map). How it perfoms right now appears to be of little interest to them. 

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