Capt_Haddock Posted February 19, 2022 Posted February 19, 2022 I had a look at the cockpit on the model viewer and I think there's plenty of room to optimise the 3D mesh. Some of these details look like true poly bombs... I wonder if this is why the MiG-21 is such a bit hit on frames compared to other modules? Also, plenty of mismatched texture resolutions and polys not properly unwrapped, but that's another story... 1
-Rudel- Posted February 19, 2022 Posted February 19, 2022 it's not the reason for your FPS loss. DCS's graphics engines doesn't give a crap what the mesh looks like. Texture resolution is not an issue either. Plenty of cockpits use different texel densities to have smaller parts have better details. There are several other factors that can cause FPS lost, such as the collision lines, avionics, and FM computations. https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
Capt_Haddock Posted February 20, 2022 Author Posted February 20, 2022 Well, maybe the engine doesn't care to a degree... but nothing is free. But good to known there are other areas for potential improvement I guess
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