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Capt_Haddock

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About Capt_Haddock

  • Birthday 07/03/1971

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  • Flight Simulators
    DCS, IL2, Condor, MSFS
  • Location
    UK

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  1. On the Mirage 2000 is off by default. And you can turn it on and off with a key press. No harm done if you don't like it
  2. It can work if done right. The headless pilot body on the Mirage 2000 works really well.
  3. Bump! With all the new improvements to the engine it's surprising that the mirrors have been left untouched for years. Just make them like IL2. You can tweak performance by deciding how much they draw in terms of distance and content, and they are properly 3D, with different images per eye. Worth a try in VR if you've never seen them.
  4. I've found another video. This time is a Mirage 2000B, but it uses the same type of repeater HUD
  5. Bump This works really well in FS2020. I use it to make screenshots: Active pause > Switch VR off > Screengrab > Switch VR on > continue flying
  6. The Kneeboard images from Fzecc are priceless too. I even have them on my phone fot quick reference https://www.digitalcombatsimulator.com/en/files/3333038/
  7. In VR the current mirrors are a 2D image rendered on the mirror surface, not a real-looking reflection with depth, slightly different per eye. Could we have mirrors like in IL2? Their mirrors are just perfect!
  8. Here is a video of the actual thing (5:00). Not the best quality, but you can see how the image, and in particular the HUD symbology, moves like it would do on a reflector gunsight. You can also see how the image is projected further back than in the game.
  9. The movement is actually correct. It's a reflection from the horizontal screen bellow into an angled mirror, just like a reflector gunsight. It shouldn't stay fixed on the glass like an LDC screen. It's actually a pretty realistic implementation. But there is a small problem nevertheless: The "reflection" is a disc floating in front of the mirror, but it should be drawn behind the mirror. Again, just like a reflector gunsight from WW2: the targeting circle is not drawn on the glass, it's projected behind the glass
  10. First of all, fantastic work. Absolutely loving it! Is there any way to see a pilot model on the other seat? Repeater HUD in VR. This is harder to explain, but in VR the reflection looks like a disc floating in front of the angled mirror. Could you push it back behind the mirror, so it feels more like a reflection? It's perfectly useable as it is, so not a major issue. It just feels a bit off, that's all Mil gracias!
  11. Good you mentioned the landing gear. I thought it was me!
  12. Same here. I always disable the nose steering under the guard switch before take off. Which doesn't help on landings, as the differential braking is also super efficient and it's really easy to tip over one side of the nose, or, if not using the brakes, veer away from the runway as the rudder does nothing. Sweat inducing in any case! Will try the +25 curve on the rudder. Maybe that's a better solution...
  13. Thanks for the tip, T-Stoff. I mapped the up and down keys to the hat switch (SHIFT + HAT UP, and SHIFT + HAT DOWN) and it works pretty well. It's much faster to get to the rough number, and then it's pretty easy to just use the mouse to fine tune it.
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