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We have encountered a bug in DCS Open Beta v2.7.10.19473 where a simple trigger zone linked to a switched condition trigger that displays a message to one coalition is being seen in multiplayer by players from the opposite team. I don't know how reproducible this is but we've had multiple bug reports from players since introducing these triggers.

Steps to reproduce on the Normandy map.

1. Create a zone on the map where you expect aircraft will fly through.

2. Create a switched condition trigger. The conditions are:

2.1  'part of coalition in zone', blue, unit type 'airplane'.

2.2 Flag is true 'nnn', and 'time since flag nnn' = '420'.

2.3 Actions are 'message to coalition', 'red', 'Enemy aircraft spotted above the friendly airfield, Evreux less than two minutes ago!'

2.4 and flag increase = 1.

3. Run the multiplayer mission. Have a blue coalition player fly through the zone.

 

Expected behaviour: if a blue player flies through the zone, red players will see the message. And when red players fly through the zone, no message is seen by either side.

Actual behaviour: some red players see the message when they fly through the zone. Some red players have reported that they could trigger the message on themselves.

 

This appears to affect different modules - we have had reports of players flying the P-51D and Mosquito experiencing the actual behaviour. It does not appear to be reproducible in single player mode. It also affects multiple zones/triggers spread across the Normandy map. We have 20 of these zones and triggers in each of our missions at present.

DCS WWII player. I run the mission design team behind 4YA WWII, the most popular DCS World War 2 server.

https://www.ProjectOverlord.co.uk - for 4YA WW2 mission stats, mission information, historical research blogs and more.

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