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Posted

hello all, I'm making a personnel transport mission for the Marianas, how do I use the mission editor to set ADF signals in kHz for the Huey to follow (like in the Argo campaign)?  For say like a soldier needing pickup in a grassy field.  

Does anyone know how the 4YA server makes CSAR beacons in kHz for the downed pilots?

VR rig - 

Posted

Hello. You have two ways to do it. You can attach the radio beacon:

  • to a trigger zone
  • or to a unit

Here's a post that comes with two missions. Please try them and tell me if you have any question.

 

As a sidenote: the multiplayer bug I mention in this other thread should be fixed soon.

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Posted (edited)

I tried all 3 .miz from the thread, the last one I have questions about, but the first two worked fine.  

The morse code from the beacon.ogg spelled: CTLD CIRIBOB 

is it absolutely necessary to include an audio file for the zone beacon to work?

 

Edited by Iceman555

VR rig - 

Posted (edited)

Yes, the beacon sound is from Ciribob's CTLD mod.

I believe I've never tried to create a beacon without a sound file. I find the sound is pretty useful.

Anyway, you should give it a go.

Edited by Flappie

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Posted

yeah, I'm thrilled.  It only works when there is an audio file as part of the radio transmission item. Check this out I placed numbers after the decimal on the Freq and it did in fact work with the ADF compass direction finder set to about 355kHz.  Thanks Flappy!image.png

  • Like 1

VR rig - 

Posted

Glad I could help!

Thanks for your feedback. If you want no sound at all, you can generate a blank sound using Audacity (simple and free open source software).

  • Like 1

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Posted (edited)

I've just tried it: it works very well! 🙂

But I hit a tree near the lake. I'll try again soon because it looks fun!

Edited by Flappie
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