smire666 Posted March 12, 2022 Posted March 12, 2022 (edited) Dear ED, just one question: would it be possible in the game to add inert GBUs into the game across modules, which are available to carry and release them? Thank You Edited March 12, 2022 by smire666
Northstar98 Posted March 12, 2022 Posted March 12, 2022 BDU-50 Paveway II is already in DCS, and should be accessible to at least the A-10 and F-16CM, I imagine it'll come to other modules (though I imagine the USN uses a BDU-45 with a Paveway II guidance kit). Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
smire666 Posted March 12, 2022 Author Posted March 12, 2022 4 hours ago, Northstar98 said: BDU-50 Paveway II is already in DCS, and should be accessible to at least the A-10 and F-16CM, I imagine it'll come to other modules (though I imagine the USN uses a BDU-45 with a Paveway II guidance kit). That's fine. I meant inert ordnance for training purpouses in non-combat servers, the same types as already live ones.
Dragon1-1 Posted March 12, 2022 Posted March 12, 2022 BDUs are exactly that, they're not 100% inert because they have a smoke marker, but they're training bombs. A live guided bomb is a GBU. 3
Northstar98 Posted March 12, 2022 Posted March 12, 2022 2 hours ago, smire666 said: That's fine. I meant inert ordnance for training purpouses in non-combat servers, the same types as already live ones. BDU - Bomb Dummy Unit As Dragon1-1 said, these only have a spotting charge in them that releases smoke, otherwise they're inert. Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
mkellytx Posted March 12, 2022 Posted March 12, 2022 4 hours ago, Northstar98 said: BDU - Bomb Dummy Unit As Dragon1-1 said, these only have a spotting charge in them that releases smoke, otherwise they're inert. The BDU-50/56 are concrete shapes, no charge. Any puff is dust/sand kicked, I seen many loaded, and dropped quite a few IRL. The BDU-33 on the other hand can have a spotting charge. Fun fact, the munition responsible for the most injuries is the BDU-33 (at least according to the maintenance officer training) since it weighs only 25 lb. it is the most dropped and there really isn't a good mechanism to prevent the charge from going off. 1
Northstar98 Posted March 12, 2022 Posted March 12, 2022 (edited) On 3/12/2022 at 10:41 PM, mkellytx said: The BDU-50/56 are concrete shapes, no charge. Any puff is dust/sand kicked, I seen many loaded, and dropped quite a few IRL. The BDU-33 on the other hand can have a spotting charge. Fun fact, the munition responsible for the most injuries is the BDU-33 (at least according to the maintenance officer training) since it weighs only 25 lb. it is the most dropped and there really isn't a good mechanism to prevent the charge from going off. Cool, though IIRC, in DCS they produce a lot of smoke, I guess that's something to be corrected. EDIT: I remembered wrong, they just produce a little puff. Edited March 14, 2022 by Northstar98 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
mkellytx Posted March 13, 2022 Posted March 13, 2022 (edited) 3 hours ago, Northstar98 said: Cool, though IIRC, in DCS they produce a lot of smoke, I guess that's something to be corrected. Yeah, it doesn't look very real. Just for reference here's a YT video of a bomber dropping 5 of them on Smoky, which is one of the ranges my old Bones from DY use. Edited March 13, 2022 by mkellytx 1
smire666 Posted March 14, 2022 Author Posted March 14, 2022 Now I've noticed that training bombs (dumb and Laser-guided) were added to the Viper module Now just the training-JDAMs (both sizes) and everything will be perfect Great job, ED!
Dragon1-1 Posted March 14, 2022 Posted March 14, 2022 On 3/12/2022 at 11:41 PM, mkellytx said: Fun fact, the munition responsible for the most injuries is the BDU-33 (at least according to the maintenance officer training) since it weighs only 25 lb. it is the most dropped and there really isn't a good mechanism to prevent the charge from going off. "It's tiny, barely weighs anything and it's not a real bomb anyway. The only thing in it is a harmless smoke charge. What could possibly go wrong?" It's always like this until someone drops it and gets a faceful of hot smoke.
mkellytx Posted March 14, 2022 Posted March 14, 2022 2 hours ago, Dragon1-1 said: "It's tiny, barely weighs anything and it's not a real bomb anyway. The only thing in it is a harmless smoke charge. What could possibly go wrong?" It's always like this until someone drops it and gets a faceful of hot smoke. It's a basically a shotgun blank pushing sand for the "puff", not lethal but you can lose workdays over it.
Dragon1-1 Posted March 14, 2022 Posted March 14, 2022 Even rock salt can be nasty when the round goes off at your feet. Like many other small pyrotechnics, it's only nonlethal as long as you're not doing anything dumb with it.
WHOGX5 Posted March 14, 2022 Posted March 14, 2022 (edited) 5 hours ago, mkellytx said: It's a basically a shotgun blank pushing sand for the "puff", not lethal but you can lose workdays over it. There are multiple types of these signal cartridges in use. The Mk4 series of signal cartridges gives of red "puffs" of smoke. The older Mk4 mods used phosphorus to accomplish this, which was later phased out by non-flammable alternatives due to the extensive fire hazards that came with the use of phosphorus. In DCS, the only modeled type of cartridge for all training bombs seem to be what I'm guessing is the CXU type cartridges that act more as a smoke grenade than a "puff". Though as I've understood it, in real life, the bigger training bombs like the BDU-50's are often loaded without any signal cartridge at all due to the huge amount of dirt they throw up in the air, making them easily visible anyway. For tiny training bombs like the BDU-33's signal cartridges are more useful. Edited March 14, 2022 by WHOGX5 1 -Col. Russ Everts opinion on surface-to-air missiles: "It makes you feel a little better if it's coming for one of your buddies. However, if it's coming for you, it doesn't make you feel too good, but it does rearrange your priorities." DCS Wishlist: MC-130E Combat Talon | F/A-18F Lot 26 | HH-60G Pave Hawk | E-2 Hawkeye/C-2 Greyhound | EA-6A/B Prowler | J-35F2/J Draken | RA-5C Vigilante
mkellytx Posted March 14, 2022 Posted March 14, 2022 1 hour ago, WHOGX5 said: There are multiple types of these signal cartridges in use. The Mk4 series of signal cartridges gives of red "puffs" of smoke. The older Mk4 mods used phosphorus to accomplish this, which was later phased out by non-flammable alternatives due to the extensive fire hazards that came with the use of phosphorus. In DCS, the only modeled type of cartridge for all training bombs seem to be what I'm guessing is the CXU type cartridges that act more as a smoke grenade than a "puff". Though as I've understood it, in real life, the bigger training bombs like the BDU-50's are often loaded without any signal cartridge at all due to the huge amount of dirt they throw up in the air, making them easily visible anyway. For tiny training bombs like the BDU-33's signal cartridges are more useful. Thanks, it's getting close to 20 years since I've played with that stuff so the memory fades a bit... 1
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