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Posted

Hello!

I tried playing the 1st mission ran into a problem: After delivering troops to the FOB and being on the way home, after receiving the call for rerouting and another assignment, I crashed the helicopter. The reason: I was fumbling with setting up the FM radio homing (which does not work for the given frequency), looking at the kneeboards, trying to find the map marker which was supposedly added (since it being the same color and shape and design as the others, I was not able to find out which one it was), trying to remember which coordinates I received in the radio message, looking out, trying to find out where the hell to go ("it is near" is not a good description of where to go), actually flying the hleicopter.... Well, it became clear that flying the helo alone is not realistic. The PNF should be in charge of setting these things up.

My question is: Can I play this mission together with another human player? So he can set up the radios, spot the outside and keep up on the radio stuff?

And I would love to posit these suggestions:

1) FM radio homing does NOT work for the new assignment in the south. Yes, I entered the correct frequency, homing worked for all the other locations. I was totally at a loss where to go, circling around while fumbling with radios and kneeboard pages.

2) Make the map marker stand out in a way, give it a unique name like e.g. "FOB 2 - This is the marker I added". Is it possible to add "hand drawn" lines and shapes through scripting on the map?

3) Please make it possible to request repeating this particular radio transmission kind of like this: "press space to request repeat of last radio instructions". Or make the copilot say something helpful, if he notices me not making progress towards the other FOB for 10 minutes.

Thanks for taking the time to read this.

Posted

Hey, thanks for the feedback. 
 

ground troops are not supposed to have fm homing, they don’t transmit continous beacons unlike fix ground stations. Except in a later mission, you’ll see 😉 let’s talk about this after you played mission 6  

multiplayer compatibility is a big no no. Half of these triggers would not work in MP and I definitely don’t want to double maintenance that’s already taking up way more time than it should.  This was designed as a single player campaign. 
 

The map markers all look the same but if you click on them they’ll say what they are. Pause the game, hit F10 and see which one it is. They’re not customizeable visually. And the drawing tools are not ‘spawnable’. ‘near the golf course’ should give you enough guidance to click on the right marker. 
 

a repeat message option is available in dcs by default. Hit Esc and click message log or something like that. Incorporating it in each mission through the editor would triple the amount of triggers, it’s just not realistically feasible. 
 

i hope these answered your questions, good luck with the rest of the missions and let me know if anything else comes up. 

Posted

Hi, thanks for your reply and your suggestions.

I did not know about a messge log and I'll take a look at this. This will certainly help in those situations when there is information overload.
 

Thanks for your help and for the excellent campaigns!

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