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Multicrew: Rocket COOP not selectable with WAS on collective


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Posted (edited)

When you're flying multicrew with another player the CPG has to use the WAS on the hand grip to select rockets in order to make COOP mode work. If the CPG uses the WAS on the collective to select rockets it will never activate COOP mode.
(Have not tested this with George, only with another player)

Edited by QuiGon

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  • ED Team
Posted
43 minutes ago, QuiGon said:

When you're flying multicrew with another player the CPG has to use the WAS on the hand grip to select rockets in order to make COOP mode work. If the CPG uses the WAS on the collective to select rockets it will never activate COOP mode.
(Have not tested this with George, only with another player)

This is correct behavior. COOP is only entered when the CPG actions rockets on the TEDAC grip while pilot actions on the cyclic.

Additionally, if the CPG actions a weapon on the TEDAC grip, only the TEDAC trigger is active. Likewise, if the CPG actions a weapon on the cyclic, only the cyclic trigger is active.

  • Like 1

Afterburners are for wussies...hang around the battlefield and dodge tracers like a man.
DCS Rotor-Head

Posted (edited)
38 minutes ago, Raptor9 said:

This is correct behavior. COOP is only entered when the CPG actions rockets on the TEDAC grip while pilot actions on the cyclic.

Additionally, if the CPG actions a weapon on the TEDAC grip, only the TEDAC trigger is active. Likewise, if the CPG actions a weapon on the cyclic, only the cyclic trigger is active.

Thanks, I was not aware of these important differences (are they documented anywhere?). :thumbup:

In that case I will change my CPG mapping from the collective WAS and trigger to the TEDAC handgrip WAS and trigger.

Edited by QuiGon

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

  • ED Team
Posted
Just now, QuiGon said:

Thanks, I was not aware of these differences (are they documented anywhere?). :thumbup:

They should be in the quick start guide included in the module.

Afterburners are for wussies...hang around the battlefield and dodge tracers like a man.
DCS Rotor-Head

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