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Option for vehicles to turn their engines on or off


Wychmaster

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With the new FLIR tech it now matters if vehicles have their engines on or off. If you place one that does not move, the engines are turned off automatically and the vehicles are cold. I would like to have an additional option to set the engine state manually and also if the vehicle should be considered "hot" or "cold" at mission start.

For example, a tank regiment that expects an enemy assault might have their engines already running to be able to move when getting under fire. So they would already have a thermal signature. To my knowledge, this is currently not possible.

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vor 4 Stunden schrieb dark_wood:

Sure you can, use "Group AI OFF"

ONCE > Time more 10 seconds > Group AI OFF

Hope it helps 🙂

Almost, I figured out that the alarm state was the option I was looking for. Green state=engines off, red state = engines on. However, the vehicles still start in a cold state and need some warmup time. 

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Can someone confirm that RED STAT turns the engine ON and that we can see them on the FLIR ?

 

Edit : little bit warmer :

At mission start Strela moving : 

Screen_220403_183938.png

Tank standing still :

Screen_220403_183950.png

20 minutes later, with tank in RED stat :

Screen_220403_183840.png

Some temperature on the motor compartment.


Edited by Zarma

i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Saitek Combat Rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC and Oculus Rift S (when I want some VR),

http://www.twitch.tv/zarma4074 /  https://www.youtube.com/user/Zarma4074 

 

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vor 43 Minuten schrieb Zarma:

Can someone confirm that RED STAT turns the engine ON and that we can see them on the FLIR ?

It is easy to test. Place a vehicle and start the mission. Then watch it with F7. In red state, you hear a running engine, in green state you hear nothing. However, regarding the FLIR image, all static vehicles in red state start in a condition where they just turned on their engines. So it takes some time for them to warm up until you see a nice FLIR image.

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vor 56 Minuten schrieb Zarma:

Now I have to figure out how to add the red stat to my script using MIST....

You need to extract the controller from the group using getController and then use the setOption function. Here are the relevant links to the Hoggit documentation: 

https://wiki.hoggitworld.com/view/DCS_func_getController

https://wiki.hoggitworld.com/view/DCS_Class_Controller

https://wiki.hoggitworld.com/view/DCS_func_setOption

https://wiki.hoggitworld.com/view/DCS_option_alarmState

Good luck 😉

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Used :

        local con = Group.getByName('Red Target Group'):getController()
        -- con:setOption(0, 0) --fire at will
        con:setOption(9, 2) --radar on

i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Saitek Combat Rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC and Oculus Rift S (when I want some VR),

http://www.twitch.tv/zarma4074 /  https://www.youtube.com/user/Zarma4074 

 

Copy-of-DCS-A-10C-User-Bar-CMR-ConvertImage.jpg

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