Rapierarch Posted April 9, 2022 Posted April 9, 2022 After quitting the game DCS keeps running in the background occupying 1 cpu thread 100%. Only way to stop it is end task through the task manager.
Flappie Posted April 9, 2022 Posted April 9, 2022 Please reproduce the issue, then attach your dcs.log file ("Saved Games/DCS.../Logs/dcs.log" - the file may appear as "dcs"). ---
Rapierarch Posted April 12, 2022 Author Posted April 12, 2022 here it is. It happened again. I did not know which file I needed to upload. I hope the correct one is included. dcs.log debrief.log dcs.20220412-200524.dmp dcs.20220412-200524.crash
Flappie Posted April 12, 2022 Posted April 12, 2022 Thanks. You did attach the file I was asking for (dcs.log), and I'm able to tell you you're having this issue. So far, I've not been able to determine what causes this. We can see: Alive vertex buffers: "1" instead of "0". That looks like the source of the problem. The two "failed assert" errors at the end of the log, No final "Log closed" message. 2022-04-12 21:25:52.450 INFO APP: Screen: Mission 2022-04-12 21:25:55.913 INFO APP: Screen: MainMenu 2022-04-12 21:25:59.506 INFO EDCORE: (dDispatcher)enterToState_:5 2022-04-12 21:25:59.616 INFO APP: application shutdown 2022-04-12 21:26:00.064 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 0 2022-04-12 21:26:00.066 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 1 2022-04-12 21:26:00.066 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 2 2022-04-12 21:26:00.152 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 3 2022-04-12 21:26:00.227 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 4 2022-04-12 21:26:00.235 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 5 2022-04-12 21:26:00.237 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 6 2022-04-12 21:26:00.238 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 7 2022-04-12 21:26:00.239 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 8 2022-04-12 21:26:00.241 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 9 2022-04-12 21:26:00.241 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 10 2022-04-12 21:26:00.242 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 11 2022-04-12 21:26:00.243 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 12 2022-04-12 21:26:00.243 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 13 2022-04-12 21:26:00.335 INFO TERRAIN: lSystem::exit() 2022-04-12 21:26:00.335 INFO VISUALIZER: TerrainRenderer::release 2022-04-12 21:26:00.335 INFO TERRAIN: lSystem::CleanScenes() 2022-04-12 21:26:05.978 INFO VISUALIZER: SceneManager_Implement::~SceneManager_Implement() 2022-04-12 21:26:05.981 INFO VISUALIZER: TerrainRenderer::release 2022-04-12 21:26:06.150 WARNING LOG: 1 duplicate message(s) skipped. 2022-04-12 21:26:06.150 INFO TERRAIN: lSystem::exit() 2022-04-12 21:26:06.150 INFO TERRAIN: lSystem::CleanScenes() 2022-04-12 21:26:06.632 INFO DX11BACKEND: DX11Renderer::shutdown() 2022-04-12 21:26:09.869 INFO DX11BACKEND: NVIDIA API exit OK 2022-04-12 21:26:09.869 INFO DX11BACKEND: textures_count: 0 2022-04-12 21:26:09.869 INFO DX11BACKEND: textures_size: 0 2022-04-12 21:26:09.869 INFO DX11BACKEND: buffers_count: 0 2022-04-12 21:26:09.869 INFO DX11BACKEND: buffers_size: 0 2022-04-12 21:26:09.869 INFO DX11BACKEND: CB_count: 0 2022-04-12 21:26:09.869 INFO DX11BACKEND: CB_size: 0 2022-04-12 21:26:09.869 INFO DX11BACKEND: SB_count: 0 2022-04-12 21:26:09.869 INFO DX11BACKEND: SB_size: 0 2022-04-12 21:26:09.869 INFO DX11BACKEND: IB_count: 0 2022-04-12 21:26:09.869 INFO DX11BACKEND: IB_size: 0 2022-04-12 21:26:09.869 INFO DX11BACKEND: VB_count: 0 2022-04-12 21:26:09.869 INFO DX11BACKEND: VB_size: 0 2022-04-12 21:26:09.869 INFO DX11BACKEND: total_buffers_size: 0 2022-04-12 21:26:09.869 INFO DX11BACKEND: total_size: 0 2022-04-12 21:26:09.869 WARNING DX11BACKEND: alive vertex buffers: 1 2022-04-12 21:26:09.869 ERROR DX11BACKEND: Failed assert `DX11VertexBuffer::buffersCount() == 0` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:122 2022-04-12 21:26:09.869 WARNING DX11BACKEND: alive index buffers: 1 2022-04-12 21:26:09.869 ERROR DX11BACKEND: Failed assert `DX11IndexBuffer::buffersCount() == 0` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:123 Here's the end of my log file as a mean of comparison: 2022-04-12 21:34:52.848 INFO APP: Screen: MainMenu 2022-04-12 21:34:54.928 INFO EDCORE: (dDispatcher)enterToState_:5 2022-04-12 21:34:54.939 INFO APP: application shutdown 2022-04-12 21:34:55.006 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 0 2022-04-12 21:34:55.010 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 1 2022-04-12 21:34:55.010 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 2 2022-04-12 21:34:55.176 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 3 2022-04-12 21:34:55.321 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 4 2022-04-12 21:34:55.336 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 5 2022-04-12 21:34:55.339 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 6 2022-04-12 21:34:55.344 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 7 2022-04-12 21:34:55.344 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 8 2022-04-12 21:34:55.349 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 9 2022-04-12 21:34:55.349 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 10 2022-04-12 21:34:55.351 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 11 2022-04-12 21:34:55.351 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 12 2022-04-12 21:34:55.351 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 13 2022-04-12 21:34:55.392 INFO TERRAIN: lSystem::exit() 2022-04-12 21:34:55.392 INFO VISUALIZER: TerrainRenderer::release 2022-04-12 21:34:55.392 INFO TERRAIN: lSystem::CleanScenes() 2022-04-12 21:35:02.974 INFO VISUALIZER: SceneManager_Implement::~SceneManager_Implement() 2022-04-12 21:35:02.975 INFO VISUALIZER: TerrainRenderer::release 2022-04-12 21:35:02.992 WARNING LOG: 1 duplicate message(s) skipped. 2022-04-12 21:35:02.992 INFO TERRAIN: lSystem::exit() 2022-04-12 21:35:02.992 INFO TERRAIN: lSystem::CleanScenes() 2022-04-12 21:35:03.500 INFO DX11BACKEND: DX11Renderer::shutdown() 2022-04-12 21:35:04.523 INFO DX11BACKEND: NVIDIA API exit OK 2022-04-12 21:35:04.523 INFO DX11BACKEND: textures_count: 0 2022-04-12 21:35:04.523 INFO DX11BACKEND: textures_size: 0 2022-04-12 21:35:04.523 INFO DX11BACKEND: buffers_count: 0 2022-04-12 21:35:04.523 INFO DX11BACKEND: buffers_size: 0 2022-04-12 21:35:04.523 INFO DX11BACKEND: CB_count: 0 2022-04-12 21:35:04.523 INFO DX11BACKEND: CB_size: 0 2022-04-12 21:35:04.523 INFO DX11BACKEND: SB_count: 0 2022-04-12 21:35:04.523 INFO DX11BACKEND: SB_size: 0 2022-04-12 21:35:04.523 INFO DX11BACKEND: IB_count: 0 2022-04-12 21:35:04.523 INFO DX11BACKEND: IB_size: 0 2022-04-12 21:35:04.523 INFO DX11BACKEND: VB_count: 0 2022-04-12 21:35:04.523 INFO DX11BACKEND: VB_size: 0 2022-04-12 21:35:04.523 INFO DX11BACKEND: total_buffers_size: 0 2022-04-12 21:35:04.523 INFO DX11BACKEND: total_size: 0 === Log closed. Now, to the cause. Are you using an external app or some shader mod like ReShade? ---
Rapierarch Posted April 12, 2022 Author Posted April 12, 2022 32 minutes ago, Flappie said: Now, to the cause. Are you using an external app or some shader mod like ReShade? No nothing at all. I only fly in VR (oculus q2). If it makes a sense for this.
Flappie Posted April 13, 2022 Posted April 13, 2022 Ok. I saw the other user having this issue also uses VR. Maybe there's a link. Can you try without VR? That would be a good test to help the investigation. At this point, I don't know what to do more to help you. You can open a support ticket (you need to log in on the DCS website, then go to Support, and Create a new ticket). ---
Rapierarch Posted April 13, 2022 Author Posted April 13, 2022 29 minutes ago, Flappie said: Can you try without VR? It might sound silly may be but, I have never used DCS on flat screen. (I'm new only 1 year in DCS) so I have no means of headtracking, or I do not even have a free hat to look around and I believe I cannot fly anything on flat screen I wanted to open a support ticket but I'm little bit confused there. It asks for a module where I have a problem with in the form. I do not know if this a moudule related issue so what should I fill there? I'm actually at this moment trying to make Apache run in my system. 3950x 32GB 2070super. She does not fit to my VRAM. So I'm trying to lower every setting to bare minimum without turning the game in to garbage to get 36FPS from apache. So far I could not succeed. But the other user is having this far before Apache release. That's how I noticed this behavior from DCS. When DCS exceeds VRAM it becomes a slide show. And most of the time I do not see the VRAM purged after exiting mission. So I had to exit game completely to free the VRAM. Since task manager performance monitoring was running during my tests I noticed this high CPU load after quitting DCS.
Flappie Posted April 13, 2022 Posted April 13, 2022 29 minutes ago, Rapierarch said: It might sound silly may be but, I have never used DCS on flat screen. (I'm new only 1 year in DCS) so I have no means of headtracking, or I do not even have a free hat to look around and I believe I cannot fly anything on flat screen It doesn't sound silly, it only makes me feel old! (I haven't tried VR yet) 29 minutes ago, Rapierarch said: I wanted to open a support ticket but I'm little bit confused there. It asks for a module where I have a problem with in the form. I do not know if this a moudule related issue so what should I fill there? Can you take a screenshot of what's blocking you? (hide your personal info if needed) Here's an illustrated procedure to open a ticket: ---
Rapierarch Posted April 13, 2022 Author Posted April 13, 2022 I have no problems getting there. My question was related to the following steps. First I choose this after create a new ticket button, Than what do I choose for the module. I do not think it is related to any module.
Flappie Posted April 13, 2022 Posted April 13, 2022 I see. Then simply choose "Other question" and explain what is happening to you. Add in the link to the present thread. ---
Rapierarch Posted April 26, 2022 Author Posted April 26, 2022 Hi Flappie, Support told me to increase the page file manually. I did not do that since I was always keeping an eye on the resources in the system DCS was nowhere close to eating up my memory. It was only killing my VRAM Anyway I have remembered that I had HAGS in win10 turned on. I have disabled it and problem also disappeared. I never had it again for 2 weeks. I have also informed the support about it. So you know what to do if someone else comes with the same problem. Best regards, 3
Flappie Posted October 9, 2022 Posted October 9, 2022 OP says disabling HAGS actually did not solve the problem. ---
Recommended Posts