fitness88 Posted December 19, 2008 Posted December 19, 2008 I am able to build single player missions in both the Mission Editor and the FBP.Can a multiplayer online mission be built in the FBP, from what I think I read the answer is no? Just the Mission Editor seems to support that. In the Mission editor I am not clear how to designate a second online human player. For example: Myself and a human player on the same side take off from the same base and fly a few WPs then return and land. Is it necessary in a coop multiplayer online mission [as described above in #2] to have both a red and a blue side in the mission, can you have just a red side? Perhaps someone could leave me a link to a tutorial on this, the manual doesn't cover this too well. Thank you. Thank you.
Ironhand Posted December 19, 2008 Posted December 19, 2008 (edited) I am able to build single player missions in both the Mission Editor and the FBP.Can a multiplayer online mission be built in the FBP, from what I think I read the answer is no? Just the Mission Editor seems to support that. In the Mission editor I am not clear how to designate a second online human player. For example: Myself and a human player on the same side take off from the same base and fly a few WPs then return and land. Is it necessary in a coop multiplayer online mission [as described above in #2] to have both a red and a blue side in the mission, can you have just a red side? Perhaps someone could leave me a link to a tutorial on this, the manual doesn't cover this too well. Thank you. Thank you. You can have as much or as little as you want in it. Here's the link for a short video tutorial I made awhile back for someone about using the Merge command in the ME to create aircraft with identical WPs easily: The Merge Command in Creating MP Missions. Concerning your first question: You could use the FBP to create the base mission. Save a 2nd copy as the client-source mission. The video will show you the rest. For what you seem to want to do, though, using the ME would be just as quick. Rich Edited December 19, 2008 by Ironhand YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
fitness88 Posted December 19, 2008 Author Posted December 19, 2008 (edited) Ironhand: I watched your merge command tutorial, it was very informative. From what I see making a base template and then adding additional aircraft templates avoids redundency. You don't need to do a merge command if you're doing a 2 plane scenario with a few waypoints and nothing else as its not much work. 1] The player/client relationship, does this mean the host of the multiplayer mission is always the 'player' and each additional human pilot is a 'client' and also each human pilot must have its own unique group name? For example if I wanted a 6 plane MP mission I need to have 6 seperate distinct groups, this would not allow having anymore than 6 human pilots unless I modified the mission...would I need to modify the mission if I wanted to fly the mission with only 4 human pilots? 2]Each group [human pilot] can have more than 1 flight and more than 1 pilot. I take it the additional pilots can only be AI pilots? Would you have a radar tutorial? Thank you. Edited December 19, 2008 by fitness88
Ironhand Posted December 19, 2008 Posted December 19, 2008 Ironhand: ...You don't need to do a merge command if you're doing a 2 plane scenario with a few waypoints and nothing else as its not much work. The nice thing about the merge command is that all WPs are identical. But you are certainly correct. Two aircraft with a few WPs doesn't pose much difficulty. 1] The player/client relationship, does this mean the host of the multiplayer mission is always the 'player' and each additional human pilot is a 'client' and also each human pilot must have its own unique group name? For example if I wanted a 6 plane MP mission I need to have 6 seperate distinct groups, this would not allow having anymore than 6 human pilots unless I modified the mission...would I need to modify the mission if I wanted to fly the mission with only 4 human pilots? You would be wise to put in more aircraft than you plan to use. Then, should you wish to invite additional people to fly, the aircraft are already available with no additional work on your part. So, if you think that all you would ever need is six available aircraft, then create the mission with 6 clients. If only four people fly, you can choose from among the six aircraft. All online players (including the host) use client aircraft. The reason for having a "player" aircraft appear at all is that the only unit the merge command imports is the "player" aircraft. If you had already set the template aircraft to client, nothing would be imported when you used the merge command. 2]Each group [human pilot] can have more than 1 flight and more than 1 pilot. I take it the additional pilots can only be AI pilots? Perhaps. I know they can't be human. I'm not sure if you see AI aircraft or if the mission ignores everything but the client aircraft in the flight. That's something I never bothered to check. Would you have a radar tutorial? If you mean a tutorial for the Su-27 and MiG-29, I'm slowly pulling one together. There are 3 tutorials on my site for the F-15. Rich YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
fitness88 Posted December 19, 2008 Author Posted December 19, 2008 (edited) 1] SU-27, The player/client relationship: So if I understand you correctly, the first plane will be a 'player' plane, all others will be 'client' planes. Then it doesn't matter which one you fly, either a player or client will be an ok choice from the list which probably doesn't specify which is the player and which is the client anyway. But if you just built a mission for 2 pilots not using the merge just doing in manually, then the first plane would still have to be player and the second would have to be client even though the second player has the 'player' option available to chose from in the drop down list. What would happen if the choice for the second player was also 'player' and not client? I look forward to seeing your tutorial on SU-27 radar. Can the SU-27 do mid-air refuel? Thank you Edited December 19, 2008 by fitness88
Ironhand Posted December 20, 2008 Posted December 20, 2008 (edited) 1] SU-27, The player/client relationship: So if I understand you correctly, the first plane will be a 'player' plane, all others will be 'client' planes... No. All aircraft in the MP mission must be CLIENT. If you were building a mission without the merge command, the only aircraft used would be "client" aircraft. The only reason for a "player" aircraft is to use the merge command. (The only flight plan merged is the "Player" aircraft.) As you bring in aircraft through the merge, you must switch them from "player" to "client". Both you as host and those who join you use client aircraft in the completed mission. Rich Edited December 20, 2008 by Ironhand YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
fitness88 Posted December 20, 2008 Author Posted December 20, 2008 (edited) No. All aircraft in the MP mission must be CLIENT. If you were building a mission without the merge command, the only aircraft used would be "client" aircraft. The only reason for a "player" aircraft is to use the merge command. (The only flight plan merged is the "Player" aircraft.) As you bring in aircraft through the merge, you must switch them from "player" to "client". Both you as host and those who join you use client aircraft in the completed mission. Rich OK I think I got it straight now, the 'player' plane is for template purposes only...but I'm curious why the option for 'player' is available in the 'skill' drop down window, the same drop down window that you must choose 'client'. Can the SU-27 do mid-air refuel? Thank you. Edited December 20, 2008 by fitness88
Ironhand Posted December 20, 2008 Posted December 20, 2008 ...but I'm curious why the option for 'player' is available in the 'skill' drop down window, the same drop down window that you must choose 'client'. Hmmm...I just double checked. If you have a "player" aircraft left in the mission and you act as server, all flights appear as "client", even the "player" aircraft. Not sure if all the aircraft would be available if you were joining rather than hosting, though. Can the SU-27 do mid-air refuel? No. Only the Su-33 for the RusFor side. Rich YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
fitness88 Posted December 20, 2008 Author Posted December 20, 2008 Ironhand: I watched your Merge video a second time and it really helped to put it all together. Greatly appreciate the feedback. Thank you.
Ironhand Posted December 20, 2008 Posted December 20, 2008 You're quite welcome. Use the information in good health. :) Rich YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
Smartie Posted January 3, 2009 Posted January 3, 2009 Sorry to hijack this thread but I've got a similar problem with trying to add another `human` flight to a multiplayer mission. Even though I know my way around the mission editor (sort of!) I haven't got the imagination to create interesting and challenging missions but I've just found a mission generator over at lockonfiles & it looks really good, just 1 problem though, it has no support for generating multiplayer missions. The mission I'm trying to edit is an a-10 mission to destroy some buildings, the 1 human flyable aircraft has a number of waypoints setup as well as a couple of objectives to destroy & what I'm wondering is what's the easiest way to add another flyable aircraft to this mission so that it has not only the same waypoints but also the same objectives (targets) to destroy etc. Any help would be greatly appreciated.
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