Swift. Posted April 27, 2022 Posted April 27, 2022 Can we have a "ON else OFF" and "STOW else OFF" binding for the collective so we can bind this to an actual toggle switch? 1 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
Frederf Posted April 27, 2022 Posted April 27, 2022 I'm sure you're aware but in case you're not and to others who aren't there is something you can do as a user. Custom commands can be added to DCS input lua files and even more easily with Quaggles injector mod ( https://forum.dcs.world/topic/270487-dcs-input-command-injector-mod-add-custom-binds-in-your-saved-games-folder-instead-of-having-to-merge-them-with-developer-changes-each-update/ ). I don't mean to detract from the request for a first party command addition. 1
Swift. Posted April 27, 2022 Author Posted April 27, 2022 40 minutes ago, Frederf said: I'm sure you're aware but in case you're not and to others who aren't there is something you can do as a user. Custom commands can be added to DCS input lua files and even more easily with Quaggles injector mod ( https://forum.dcs.world/topic/270487-dcs-input-command-injector-mod-add-custom-binds-in-your-saved-games-folder-instead-of-having-to-merge-them-with-developer-changes-each-update/ ). I don't mean to detract from the request for a first party command addition. Certainly, thanks for that tip. I have used (and still do use) mods like that for hornet commands. But I figured I'd throw this up anyway because I remember 9L saying how they were always receptive of binding suggestions like this. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
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