gatordev Posted September 28, 2022 Posted September 28, 2022 On 9/26/2022 at 4:09 PM, Raptor9 said: I've been playing flight sims since the late 80's (5.25" floppy disks), and have also experienced precisely what you are saying regarding the differences between a real aircraft and it's professional simulator counterpart. Raw numbers aren't the whole story when it comes to simulation. Even the background sounds can make a difference in replicating how the aircraft feels in flight. I think this idea gets lost among the recreational sim crowd often times. I've always found it significantly harder to hover a Level C or Level D sim than the real thing, be it due to artificial control feel or weird aerodynamic modeling that's "not quite right." Trying to do any SACT-T or dynamic maneuvering is usually a challenge as well as simulators tend to go south when you bank past a certain angle. All that said, it is amazing what can be modeled on a personal computer nowadays.
Hiob Posted September 28, 2022 Posted September 28, 2022 Hovering already becomes much easier when you fly in VR. The loss of depth perception and peripheral view, makes it very hard. Same goes for close formations or A2A refueling. I'm honestly amazed sometimes when I see how some people mastered those traits in pancake. "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
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