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Toni Carrera

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About Toni Carrera

  • Birthday January 1

Personal Information

  • Flight Simulators
    DCS World:- Nevada, Balkans, Persian Gulf, Syria, Normandy 1944 and The Channel
  • Location
    Haywards Heath - UK
  • Interests
    Simulations, or as close as possible to real life
  • Occupation
    I.T. Technical Consultant

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  1. Hi Toni, hope you are well. Just wondering if you might be able to help with an issue I am having with getting DCS and the steam deck to communicate with each other. I have went through so many post and blogs and youtube videos to try and figure it out. I posted a comment in here, hoping you might be able to help. I have ran out of ideas. Thanks Stu

     

  2. Hi Toni,

    This is Achim from Munich. May I contact you for a question regarding putting DCS general functions such as "Pause" or "Auto Start" on a SD button? I just can't get this functions working even though they work on my joystick and keyboard.

    Thank you very much

    Achim

    1. Toni Carrera

      Toni Carrera

      Hi Achim,

      I am sorry to disappoint, but as yet I have not been able to solve this. My next try will be with some add-ons such as Bar-Raiders for the SD XL

      I am in the process of moving properties, so I do not have access to my Gaming rig or SD

      Sorry I can't be of more help at this time, but as soon as I am back online again

      Toni

    2. Swallow

      Swallow

      Hi Toni,

      no worries, I am a beginner with DCS and there are many other items I need to tackle as well. Just send me a note if you have any solution to this...

      Nice weekend

      Achim

  3. Hi All, Did this mission ever get fixed, as when I arrive at WP-03, there is nothing there to greet me. I have flown around the area, and can't find or summon anyone Anybody? Toni
  4. Hi All, Disregard this request for information. I have subsequently found out that the Mission Editor is not able to code such information natively. Might be possible through Triggers cockpit Actions, but it would be easier I would think just to program it in the TSD on Mission Start, using an image generated for the player and placed in the KneeBoard Thanks anyway Toni
  5. @SlipHavoc Thank you very much. I must have missed that one, I normally watch all of Suntsag's stuff Thank you again Toni
  6. Hi All. Is there a way to program in to the AH-64D all of the information that you would normally enter when setting up the TSD with information generally provided on Kneeboards? I know you can do straight navigation waypoints from with the Mission Editor which obviously come in to the Sim for the flight, including AH-64D, but it is more the detail for point insertion, point type etc Even with Triggers etc, I would be happy to do that, or perhaps a script Thank you Toni
  7. Greetings All, I have seen this appear in the OpenBeta Mission Editor of late, either the last, or the previous update What exactly does this do? I am unable to find any information to this, all it appears to do for me is just toggle the button Thank you in advance Toni
  8. Hi All, It appears the link for the afore mentioned mod in use by a number of AH-64D players, as well as other aircraft, is 404 now Does anybody know who created it, as I was going to try and contact them with a view if I could host it on their behalf until such time as they get hosted. New maps being released require it, and a number of existing maps also require it and therefore if people can't d/l it, then they can't do the mission I do not wish to host it without permission Toni
  9. Hi All, Just to let you know that the next thing I am working on is making the MPD values appear on the StreamDeck in the respective position in the button layout I have on there. An example of this would be on pressing the TSD button within the Right MPD on the StreamDeck XL, it would then display the following, or something similar and as you drill through, the relevant buttons would update accordingly Well, this is what I am working on, time allowing Toni
  10. Indeed, very much looking forward to Alt Hold Toni
  11. How do I configure a trigger that will display a message every 30s, while the conditions are all met I have a repeating trigger that displays a message to the pilot when the pilot is over 500' AGL, FLAG 51 is False and the Pilot is within a trigger zone. How can I set it such that it will delay for a specific amount, say 30s, before showing the message again, I don't want it display the message, and the immediately again, and again, filling up all the message space with a constant flow of lines. I would like it to display for say 10s, disappear for 20s, display for 10s and so on until such time as the conditions are not met (Player reduces altitude) Thank you Toni
  12. @KillaALF Thank you very much for your assistance, much appreciated Toni
  13. Hi All, I am sorry for asking a probably stupid question, but when it comes to programming the controller, for use in the CPG position only for the TEDAC. I downloaded an image from User Files (attached), and want to replicate the image configuration. As you will see there are two images based on colour, Yellow and Green On the green it has an option 'Modifier' with a green rectangle around it. I know when programming the keyboard, modifiers are such things as LALT, LSHIFT etc etc, but I do not understand how to program a modifier on the controller, the modifier box only has the traditional keyboard options, and that is no good having to hold a key down on the keyboard while also trying to manipulate the controller I have the same issue with the TM Warthog setup, all the diagrams for controllers relating to the Warthog, show a modified state, which again, I do not know how to implement Could someone please help me with this? Toni
  14. I have posted on the Bugs as instructed to do so earlier. I am still interested to hear any input though on this thread here Toni
  15. Hi All, I was advised to post this here as it is clearly a Bug / Issue. When in the AH-64D, no matter how many Hellfire Missiles I fire and strike Ground based Mi-8TV2 real units (not statics) on the ground, generally they will just not die. Ranges on the attached Track start at around 5KM and are clearly direct hits as per F6 view, and show BDA as damage, but even after many missiles, they still do not register as a kill, and always remain as valid targets for George when slaving Attached Track, attack starts at about 4m 50s with a 4KM + shot, and then several more as you will see Please advised when able, or take in to account when appropriate patch could warrant further investigation Toni null TC-AH-64D-MI8TV2-31052022.trk AH-64D-MII8-01.miz
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