Toni Carrera Posted May 31, 2022 Posted May 31, 2022 (edited) Hi All, I was advised to post this here as it is clearly a Bug / Issue. When in the AH-64D, no matter how many Hellfire Missiles I fire and strike Ground based Mi-8TV2 real units (not statics) on the ground, generally they will just not die. Ranges on the attached Track start at around 5KM and are clearly direct hits as per F6 view, and show BDA as damage, but even after many missiles, they still do not register as a kill, and always remain as valid targets for George when slaving Attached Track, attack starts at about 4m 50s with a 4KM + shot, and then several more as you will see Please advised when able, or take in to account when appropriate patch could warrant further investigation Toni null TC-AH-64D-MI8TV2-31052022.trk AH-64D-MII8-01.miz Edited June 1, 2022 by Toni Carrera Added 'When in the AH-64D' Toni Carrera (Ice Rhino) ThrustMaster HOTAS Warthog Throttle & A10C Stick, ThrustMaster F/A-18C Stick, ThrustMaster TFRP Pedals, ThrustMaster Cougars x 2, fitted to CubeSim USB Screens, TrackIR 4 Active LED & Cap Reflector, Stream Deck XL Intel® Core™ i7-5820K 12 Core Processor, 32GB RAM, 1 x 500GB SSD, 2 x 256GB SSD, 1 x 1TB SSD 4 x 4TB Western Digital Mechanical. 2 x ASUS GTX 1080's SLI, ASUS 29" Ultrawide flanked by 2 x 22" IPS Monitors
MAXsenna Posted May 31, 2022 Posted May 31, 2022 Last time I took the Huey on the range training mission (or the Hind). I couldn't destroy any "grounded" airplane og helicopter. So I'm not surprised you're seeing this.
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