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Toni Carrera

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Everything posted by Toni Carrera

  1. Hi All, Did this mission ever get fixed, as when I arrive at WP-03, there is nothing there to greet me. I have flown around the area, and can't find or summon anyone Anybody? Toni
  2. Hi All, Disregard this request for information. I have subsequently found out that the Mission Editor is not able to code such information natively. Might be possible through Triggers cockpit Actions, but it would be easier I would think just to program it in the TSD on Mission Start, using an image generated for the player and placed in the KneeBoard Thanks anyway Toni
  3. @SlipHavoc Thank you very much. I must have missed that one, I normally watch all of Suntsag's stuff Thank you again Toni
  4. Hi All. Is there a way to program in to the AH-64D all of the information that you would normally enter when setting up the TSD with information generally provided on Kneeboards? I know you can do straight navigation waypoints from with the Mission Editor which obviously come in to the Sim for the flight, including AH-64D, but it is more the detail for point insertion, point type etc Even with Triggers etc, I would be happy to do that, or perhaps a script Thank you Toni
  5. Greetings All, I have seen this appear in the OpenBeta Mission Editor of late, either the last, or the previous update What exactly does this do? I am unable to find any information to this, all it appears to do for me is just toggle the button Thank you in advance Toni
  6. Hi All, It appears the link for the afore mentioned mod in use by a number of AH-64D players, as well as other aircraft, is 404 now Does anybody know who created it, as I was going to try and contact them with a view if I could host it on their behalf until such time as they get hosted. New maps being released require it, and a number of existing maps also require it and therefore if people can't d/l it, then they can't do the mission I do not wish to host it without permission Toni
  7. Hi All, Just to let you know that the next thing I am working on is making the MPD values appear on the StreamDeck in the respective position in the button layout I have on there. An example of this would be on pressing the TSD button within the Right MPD on the StreamDeck XL, it would then display the following, or something similar and as you drill through, the relevant buttons would update accordingly Well, this is what I am working on, time allowing Toni
  8. Indeed, very much looking forward to Alt Hold Toni
  9. How do I configure a trigger that will display a message every 30s, while the conditions are all met I have a repeating trigger that displays a message to the pilot when the pilot is over 500' AGL, FLAG 51 is False and the Pilot is within a trigger zone. How can I set it such that it will delay for a specific amount, say 30s, before showing the message again, I don't want it display the message, and the immediately again, and again, filling up all the message space with a constant flow of lines. I would like it to display for say 10s, disappear for 20s, display for 10s and so on until such time as the conditions are not met (Player reduces altitude) Thank you Toni
  10. @KillaALF Thank you very much for your assistance, much appreciated Toni
  11. Hi All, I am sorry for asking a probably stupid question, but when it comes to programming the controller, for use in the CPG position only for the TEDAC. I downloaded an image from User Files (attached), and want to replicate the image configuration. As you will see there are two images based on colour, Yellow and Green On the green it has an option 'Modifier' with a green rectangle around it. I know when programming the keyboard, modifiers are such things as LALT, LSHIFT etc etc, but I do not understand how to program a modifier on the controller, the modifier box only has the traditional keyboard options, and that is no good having to hold a key down on the keyboard while also trying to manipulate the controller I have the same issue with the TM Warthog setup, all the diagrams for controllers relating to the Warthog, show a modified state, which again, I do not know how to implement Could someone please help me with this? Toni
  12. I have posted on the Bugs as instructed to do so earlier. I am still interested to hear any input though on this thread here Toni
  13. Hi All, I was advised to post this here as it is clearly a Bug / Issue. When in the AH-64D, no matter how many Hellfire Missiles I fire and strike Ground based Mi-8TV2 real units (not statics) on the ground, generally they will just not die. Ranges on the attached Track start at around 5KM and are clearly direct hits as per F6 view, and show BDA as damage, but even after many missiles, they still do not register as a kill, and always remain as valid targets for George when slaving Attached Track, attack starts at about 4m 50s with a 4KM + shot, and then several more as you will see Please advised when able, or take in to account when appropriate patch could warrant further investigation Toni null TC-AH-64D-MI8TV2-31052022.trk AH-64D-MII8-01.miz
  14. @BIGNEWY Hi, I just wanted to make you aware of a problem of a similar issue with the same helicopter, but at much longer ranges It is located at which also contains a Mission, Track file and screen shot showing that despite the clear multiple hits on the Mi-8TV2's (2 Helis), the result was 0/2 Kills Toni
  15. @Hobel Here is the mission I was running from which the track and screen shot were created Toni AH-64D-MII8-01.miz
  16. Guided also has the same issue as per the thread Toni
  17. @Hobel In the track you will watch, first shot is about 4 to 5k away, and the remain ones just get closer and closed from there, to the point that they are on the same taxiway, albeit the other end Toni
  18. @Hobel Please find attached track file as requested. Shooting does not start until a fraction under 5m. Although you see 2 x Red BDA, you can keep shooting and selecting them as valid targets, and when you ESC the mission, you can see as below, none of the hits count as a kill null TC-AH-64D-MI8TV2-31052022.trk
  19. @Hobel In fact, I will see if the same happens again if I create a straight forward me versus my apparent nemesis helicopter and post track for that. I am suggesting this as it takes 40m to get there in that particular mission Toni
  20. @Hobel Of that particular flight, I only have a ACMI file for TacView. I will run the mission again and get a Track file just to answer a question, it was a single player mission that I threw together just so I could practise shooting stuff with missiles I will try to get a track together now Toni
  21. @YoYo This was a functional unit sitting hot at parking waiting for assignment via trigger As I said, I got white BDA over and over and over. I sat there in a hover and nailed it over and over with the chain gun, and a lot of rounds were direct hits, and still only white BDA. I did not get a single heli kill Toni
  22. Fair enough, I will withdraw my question Thank you and sorry for asking Toni
  23. Why could I not kill and Mi-8 with 4 Hellfires and a lot of chain gun rounds. It was a active unit, on the ground waiting to take off, and no matter what I did, I could not destroy it. BDA kept reporting damage on every missile, but could not kill it What on earth is the helicopter made of? Toni
  24. Hi All, Just released version K that includes mainly sequences under the 'Start-up Sequence' for the Pilot. This includes key sequences for BoreSigting the IHADSS, or setting up the TSD for Digital Map with Centre Cursor and Heading-up for Orientation Full details under the description on the download page at the below link So you can get version v01k at https://www.digitalcombatsimulator.com/en/files/3321515/ Bye for now Toni
  25. Well, I have found how to get the warning to appear. It appears without exception if I am on the Tawara, and press the 'Tail Wheel Unlock' button. If I move my start point to a land airbase, it does not happen when I press that button, so only on the Tarawa does it happen I have added a stripped back version of a long way from finished mission, e.g. removed everything that is 'mod required'. I have also removed my AH-64D, along with wingmen, and placed a new player aircraft, and it still happens I just do not get it Toni AH-64D-Mission-13-v04-Forum.miz
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