MBot Posted June 5, 2022 Posted June 5, 2022 Rockeyes are landing short when delivered on a flat trajectory. It seems as if the high drag sub-trajectory of the submunition is not being taken into account for the overall ballistics calculations. Flat trajectory: Landing short. Steeper trajectory: on target 2
Kappa Posted June 5, 2022 Posted June 5, 2022 Yeah... this is a thing sice ever... I wonder if they will ever fix it. -- [sIGPIC][/sIGPIC] 36° Stormo Virtuale - Italian Virtual Flight Community www.36stormovirtuale.net
TAIPAN_ Posted June 11, 2022 Posted June 11, 2022 On 6/5/2022 at 8:20 PM, MBot said: Rockeyes are landing short when delivered on a flat trajectory. It seems as if the high drag sub-trajectory of the submunition is not being taken into account for the overall ballistics calculations. Flat trajectory: Landing short. Steeper trajectory: on target Which fuzing did you choose? Is it the same for both? Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods
AlphaJuliet Posted July 10, 2022 Posted July 10, 2022 The problem is generalised with all bombing computation. Basically, ED tells us where the bomb is supposed to impact and we put a reticule/calculate trajectories based on that. This computation is flawed and cannot be adjusted easily, if we adjust it for a set of parameters (angle, altitude, speed) it won't work for another set of parameters. We've already pinged ED about it.
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