Apocalypse31 Posted June 11, 2022 Posted June 11, 2022 (edited) One of the biggest issues with Combined Arms is the unrealistic engagement ranges. AI units seem to launch HE rounds at their maximum range in hopes of hitting something. In many cases, I have a hard time believing that the AI can even see what they're aiming at...I sure can't! Units engage at their maximum range with High Explosives. It's very odd that tanks engage each other at maximum range with HE loaded. I wish the AI would be more selective with ammunition employment. AP(FSD) for armor HEAT for light armor HE for no armor/infantry Currently, it seems that the AI just fires with whatever munition has maximum range Is this related to armor values or rather ammunition damage values? Edited June 11, 2022 by Apocalypse31 TankSim Discord
Callsign112 Posted June 12, 2022 Posted June 12, 2022 +1, but what I find even worse for mission building is the shooting through forests/hedgerow thing. Its one thing when you have LOS, but trying to get the Ai to play nice when they don't have LOS is another. Makes it really hard to coordinate realistic engagements. If you have the WWII Assets pack, making realistic armor battles on Normandy can be challenging,... but fun!
Apocalypse31 Posted June 12, 2022 Author Posted June 12, 2022 4 hours ago, Callsign112 said: +1, but what I find even worse for mission building is the shooting through forests/hedgerow thing. Its one thing when you have LOS, but trying to get the Ai to play nice when they don't have LOS is another. Makes it really hard to coordinate realistic engagements. If you have the WWII Assets pack, making realistic armor battles on Normandy can be challenging,... but fun! I tried making a tank mission on the Normandy map and it was impossible due to the AI just shooting directly through forests and treelines. This is also another major issue with Combined Arms currently. TankSim Discord
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