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Ext lighting visibility range way too short


twistking

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The visibility of ext lighting (nav, strobes, formation, landing etc.) is way, way, way too short. I'd guess by a factor of a hundred.
Not only is ext lighting not visible at all after a few thousand feet, before that the perceived brightness is too low also. When flying in close formation, brightness levels are "acceptable" (yet very much on the low side - you can easily have brightness settings at max without worrying about dazzling your wingman), but if you open up the formation to a few hundred feet perceived brightness goes down too quickly.

Aircraft with full ext lights should be easily seen for many miles. Rejoining a flight at night should be easily done visually when the situation allows for ext lights.
A pilot who forgets to dim /switch off his lights sould be easily seen from a great distance.

Those lights are just sprites, so they won't have any performance impact at all. All that need to be done is tweaking the LODs to allow lights and fine tune the sprites brightness and size for a good compromise of readability and realism.
This needs to be done not only for this aircraft, but for every module and AI asset.

It's important.
Thanks!


Edited by twistking
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