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Posted (edited)

I need some help with using lights with the Blender EDM exporter plugin by Tobi, I cant get the to be visible from a distance, they are only visible when you are very close to them. They are very weak and it seem like they are not shining all around so to say, only the reflection from objects they shine on is visible.

Can someone explain the different parameters for lights? I need some help understanding them, they are not covered in Tobis ReadMe for the plugin on Github.

Edited by Fisherman82
  • Fisherman82 changed the title to Blender EDM exporter plugin by Tobi, help needed with lights
Posted

for the visible lens of the light, try creating a mesh with a bano_material property and a colored texture with alpha channel to fade it (most likely you will also want animation to turn render on/off), combine that with either WOLALIGHT's in your object's lua properties and/or connectors in your model with light properties to provide the shine on other objects

Posted

I figured out the main problem, I was using Lights instead of Fakeomnilights. Only thing now is if I could make them become visible from greater distance. Seems like shift to cam could be the only parameter for controlling that perhaps.

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