Fisherman82 Posted June 18, 2022 Posted June 18, 2022 (edited) I need some help with using lights with the Blender EDM exporter plugin by Tobi, I cant get the to be visible from a distance, they are only visible when you are very close to them. They are very weak and it seem like they are not shining all around so to say, only the reflection from objects they shine on is visible. Can someone explain the different parameters for lights? I need some help understanding them, they are not covered in Tobis ReadMe for the plugin on Github. Edited June 18, 2022 by Fisherman82
Fisherman82 Posted June 18, 2022 Author Posted June 18, 2022 Can you help me @tobi? Just some pointers perhaps.
prccowboy Posted June 19, 2022 Posted June 19, 2022 for the visible lens of the light, try creating a mesh with a bano_material property and a colored texture with alpha channel to fade it (most likely you will also want animation to turn render on/off), combine that with either WOLALIGHT's in your object's lua properties and/or connectors in your model with light properties to provide the shine on other objects
Fisherman82 Posted June 19, 2022 Author Posted June 19, 2022 No one who knows how the shift to cam parameter in the exporter works for fakeomnilights?
Fisherman82 Posted June 19, 2022 Author Posted June 19, 2022 I figured out the main problem, I was using Lights instead of Fakeomnilights. Only thing now is if I could make them become visible from greater distance. Seems like shift to cam could be the only parameter for controlling that perhaps.
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