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Posted

Quote from the wiki:

 

"These values will not be updated by DCS when the cockpit is not rendered (e.g. in external view or HUD-only view).

The solution is to assign another viewport to these indicators (through MonitorSetup.lua), so they exist even when the cockpit is not shown. You can make the viewport 1x1 pixels in size and place it outside of your visible screen area. For example, if you have no monitor above the primary one, you could place the viewport at coordinates (0, -10)."

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Posted
7 hours ago, crash test pilot said:

Quote from the wiki:

 

"These values will not be updated by DCS when the cockpit is not rendered (e.g. in external view or HUD-only view).

The solution is to assign another viewport to these indicators (through MonitorSetup.lua), so they exist even when the cockpit is not shown. You can make the viewport 1x1 pixels in size and place it outside of your visible screen area. For example, if you have no monitor above the primary one, you could place the viewport at coordinates (0, -10)."

Seen this a few times, but I can't find a specific how-to with code.

Posted

This turned out to be super simple.  In Helios I just added the view ports (in Helios you had to install some additional patches) for the UFC and IEFI (hornet based pit).   I then just set the size and location.  For me i just used 1 pixel high and wide and the location to outside my viewing area.  Helios simply added the 2 lines(one for each viewport) to the monitorsetup lua.  

 

Easy

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Win11 64bit, AMD Ryzen 58003DX, GeForce 3070 8GB, 2TB SSD, 64GB DDR4 RAM at 3200MHz _ full 1:1 FA-18C Cockpit https://www.youtube.com/@TheHornetProject

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