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Tree replacement...


Trinitry
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Hello,

 

I'm very happy with blackshark, the arrival of the English version before christmas was a great surprise. But the "ghost"-trees are a really big drawback for me and nearly a showstopper. I think it was OK with Lock On (FC), but its absolutely not OK with a heli-sim like blackshark.

 

I hope this issue is on top of the todo-list from the developers.

 

I'am not experienced with the mission-editor of dcs blackshark and don't know, if the engine of the game can handle areas with very much objects like forests performancewise.

 

I mean if it is possible to remove the trees and replace them with normal solid objects?

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If you do a search for this topic on this forum, you'll find some very good reading that justifies the "ghost" trees. And I believe using tree as tactical aids from a helicopter pilot perspective is not that usual as you might think it is.

 

here : http://forums.eagle.ru/showthread.php?t=34398&highlight=trees


Edited by d0ppler
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A-10C, AV-8B, Ka-50, F-14B, F-16C, F-5E, F/A-18C, L-39, Mi-8, MiG-21, MiG-29, SA34, Spitfire, Su-27, Su-33, UH-1H

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