Trinitry Posted December 27, 2008 Share Posted December 27, 2008 Hello, I'm very happy with blackshark, the arrival of the English version before christmas was a great surprise. But the "ghost"-trees are a really big drawback for me and nearly a showstopper. I think it was OK with Lock On (FC), but its absolutely not OK with a heli-sim like blackshark. I hope this issue is on top of the todo-list from the developers. I'am not experienced with the mission-editor of dcs blackshark and don't know, if the engine of the game can handle areas with very much objects like forests performancewise. I mean if it is possible to remove the trees and replace them with normal solid objects? Link to comment Share on other sites More sharing options...
d0ppler Posted December 27, 2008 Share Posted December 27, 2008 (edited) If you do a search for this topic on this forum, you'll find some very good reading that justifies the "ghost" trees. And I believe using tree as tactical aids from a helicopter pilot perspective is not that usual as you might think it is. here : http://forums.eagle.ru/showthread.php?t=34398&highlight=trees Edited December 27, 2008 by d0ppler added a link A-10C, AV-8B, Ka-50, F-14B, F-16C, F-5E, F/A-18C, L-39, Mi-8, MiG-21, MiG-29, SA34, Spitfire, Su-27, Su-33, UH-1H Link to comment Share on other sites More sharing options...
ED Team Groove Posted December 27, 2008 ED Team Share Posted December 27, 2008 Thanks for pointing to the right thread d0ppler. /closed Our Forum Rules: http://forums.eagle.ru/rules.php#en Link to comment Share on other sites More sharing options...
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