TheTrooper Posted July 17, 2022 Share Posted July 17, 2022 Hi Does anyone know if it's possible for a unit to join a join? ie. Trigger activated so unit 1 join unit 2 to become a flight? ----------------------------------------------- Intel® Core™i7 Quad Core Processor i7-6700 (3.4GHz) 8MB Cache | 32GB HyperX FURY DDR4 2133MHz | MSI GeForce RTX 2070 ARMOR 8G |SSD 1TB 970 EVO Plus M.2 Link to comment Share on other sites More sharing options...
Dangerzone Posted July 18, 2022 Share Posted July 18, 2022 I don't believe so. We don't have dynamic spawning options available to us - everything is set in the mission editor at launch and can't be changed afterwards, so I would imagine that this is also fixed. Link to comment Share on other sites More sharing options...
cfrag Posted July 18, 2022 Share Posted July 18, 2022 6 hours ago, Dangerzone said: We don't have dynamic spawning options available to us That's technically correct using ME only. If you use scripts you can spawn units (groups actually) after the mission has started. This will require some form of scripting though. 10 hours ago, TheTrooper said: if it's possible for a unit to join a join? [assuming second 'join' means 'group'] Currently, units are organized by the group they spawn in. In DCS units can't leave their current group to join another. So if a units wasn't already part of the flight (group) and spawns later (player/client only), it can't - to my knowledge - joint a group it wasn't part of originally. Link to comment Share on other sites More sharing options...
TheTrooper Posted July 18, 2022 Author Share Posted July 18, 2022 9 hours ago, Dangerzone said: I don't believe so. We don't have dynamic spawning options available to us - everything is set in the mission editor at launch and can't be changed afterwards, so I would imagine that this is also fixed. 2 hours ago, cfrag said: That's technically correct using ME only. If you use scripts you can spawn units (groups actually) after the mission has started. This will require some form of scripting though. [assuming second 'join' means 'group'] Currently, units are organized by the group they spawn in. In DCS units can't leave their current group to join another. So if a units wasn't already part of the flight (group) and spawns later (player/client only), it can't - to my knowledge - joint a group it wasn't part of originally. Thanks guys. I thought that may have been the case currently. ----------------------------------------------- Intel® Core™i7 Quad Core Processor i7-6700 (3.4GHz) 8MB Cache | 32GB HyperX FURY DDR4 2133MHz | MSI GeForce RTX 2070 ARMOR 8G |SSD 1TB 970 EVO Plus M.2 Link to comment Share on other sites More sharing options...
PravusJSB Posted July 19, 2022 Share Posted July 19, 2022 Yes its certainly possible to do with a bit of magic however, like others have said it's not an in-built feature. You'd have to do it yourself with code (or get someone else to do it for you) essentially making a perfect copy of unit 1, and unit 2 and then destroying them and re-creating them as a group in one swish of the Lua Wand. Humans would never know that they were deleted it would happen so fast. You just need to decide on the trigger, if it's automatic how are they to know they should merge to a group etc. Creator & Developer of XSAF ::An AI model that wants to kill you, and needs no help from humans. Discord: PravusJSB#9484 twitch.tv/pravusjsb https://www.patreon.com/XSAF https://discord.gg/pC9EBe8vWU https://bmc.link/johnsbeaslu Work with me on Fiverr: https://www.fiverr.com/pravusjsb Link to comment Share on other sites More sharing options...
Dangerzone Posted July 19, 2022 Share Posted July 19, 2022 22 hours ago, cfrag said: That's technically correct using ME only. If you use scripts you can spawn units (groups actually) after the mission has started. This will require some form of scripting though. My apologies. I thought the OP was talking about joining units together as in players / client slots. You're correct - if we're talking AI units - then it's definitely possible to dynamically spawn those with scripts, or as PravusJSB mentioned - destroy existing units and recreate them as a group. Link to comment Share on other sites More sharing options...
Recommended Posts