twistking Posted July 22, 2022 Posted July 22, 2022 On supported maps, the remove trees function works reliably for me. Is it also save for multiplayer use, or is it not recommended? Any experiences with that? Also what trigger condition guarantees that the function is run on every client - even those that JIP when the mission is already running... Thanks. My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
Kanelbolle Posted July 22, 2022 Posted July 22, 2022 (edited) Look here, the function is bugged: https://forum.dcs.world/topic/208707-reported-remove-objects-trigger-fault/#comment-209014 Some objects and trees get remove, some don't. Edited July 22, 2022 by Kanelbolle WARGAMES Servers: https://forum.dcs.world/topic/301046-wargames-server-pvp-and-pve-campaign-servers/ Scripts: RGC & SPGG https://github.com/AGluttonForPunishment/
twistking Posted July 22, 2022 Author Posted July 22, 2022 9 hours ago, Kanelbolle said: Look here, the function is bugged: https://forum.dcs.world/topic/208707-reported-remove-objects-trigger-fault/#comment-209014 Some objects and trees get remove, some don't. thanks. thing is however that i'm aware that the function has some issues (and on some maps tree removal does not work at all), however i'd like to know if it will also look the same for players in multiplayer when it works locally. for example i tested it in marianas map, where it worked 100% reliably. however how can i be sure that this will then also be the case for JIP players? i could not find any reports, where it looked differently for different players on the same mission, so i think, i'll just have to run the risk. which trigger type do you reckon will be the safest to make sure it executes on every client upon joining? will "on mission start" still run on clients that JIP later? My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
GhostOps1977 Posted November 4, 2023 Posted November 4, 2023 I have had success with remove objects trees only in multiplayer.
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