Jump to content

Recommended Posts

Posted (edited)

Few things I noticed.

1. You’re approach angle was too steep. You should be putting the first HUD reference marker at the end of the runway. I couldn’t find anything exact in our manual, but I believe that’s our 2.5 degree line. Then place the velocity vector over that line. Also the aiming reticule is like the AoA indexer on the Hornet, so align the VV with the middle of the circle. 
 

2. Keep speed brakes stowed. You don’t need them to maintain your 10 degree AoA. Deploy them after touchdown if you want the drag assist. 
 

3. Keep power in (minimum 7000RPM) until after touchdown. This will help so you don’t get a “sinker” at the last second. Reduce power after the mains are on the runway.

 

Hopefully these things help!

 

Also this guy stuck it on pretty good!

 

 

Edited by Hawkeye91
  • Like 1
Posted
9 minutes ago, Hawkeye91 said:

Few things I noticed.

1. You’re approach angle was too steep. You should be putting the first HUD reference marker at the end of the runway. I couldn’t find anything exact in our manual, but I believe that’s our 2.5 degree line. Then place the velocity vector over that line. Also the aiming reticule is like the AoA indexer on the Hornet, so align the VV with the middle of the circle. 
 

2. Keep speed brakes stowed. You don’t need them to maintain your 10 degree AoA. Deploy them after touchdown if you want the drag assist. 
 

3. Keep power in (minimum 7000RPM) until after touchdown. This will help so you don’t get a “sinker” at the last second. Reduce power after the mains are on the runway.

 

Hopefully these things help!

 

Also this guy stuck it on pretty good!

 

 

 

thanks

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...