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Posted
3 hours ago, Aquorys said:

It all tends to be very arcade-like on the PvP servers. People turning and burning low, other people flying high, and generally everyone constantly flying on full afterburner from takeoff to landing, or I should probably say, from takeoff to respawn, all of that just isn't too realistic. A lot of it works on those servers, because noone is afraid to die, as it would be the case in real life. Half of the people never make it home, either because they get shot down, or because they run out of fuel and then just respawn. People do 9G turns with 2 wing tanks and external jammers, F/A-18s do 9G turns with no consequences, etc.

Of course it can be fun, just don't expect it to be realistic tactics-wise.

Yes, even a s total newbie here I can tell and agree 100%, nobody is afraid to die, in real life it would never be the case. Restart/re-spawn and fly again easy, right? 😅

I just wonder if there is any way to make it like real life, probably not for the reason said above. 

Is the PVE more realistic? I mean do AI planes act like real "pilots" in MP servers?

 

Posted
2 hours ago, arb65912 said:

Is the PVE more realistic? I mean do AI planes act like real "pilots" in MP servers?

Nope 🤷‍♂️

Once they have chosen a target, the AI pilots will typically go full apes**t on it and happily kamikaze themselves into an overwhelming force of opponent aircraft and multi-layered air defense systems. They will try evasive maneuvers once something fires at them, but at that point, they are normally at a huge tactical disadvantage, so they get shot down. Alternatively, they might fly until they run out of fuel, at which point they will eject. However, there is an RTB on bingo fuel option in the mission editor that will probably fix that problem, it might not be selected on many MP server maps.

Posted
7 hours ago, Aquorys said:

Nope 🤷‍♂️

Once they have chosen a target, the AI pilots will typically go full apes**t on it and happily kamikaze themselves into an overwhelming force of opponent aircraft and multi-layered air defense systems. They will try evasive maneuvers once something fires at them, but at that point, they are normally at a huge tactical disadvantage, so they get shot down. Alternatively, they might fly until they run out of fuel, at which point they will eject. However, there is an RTB on bingo fuel option in the mission editor that will probably fix that problem, it might not be selected on many MP server maps.

In other words there is no way to have things go realistic, I mean more realistic than now.?

 

Posted (edited)
vor 12 Stunden schrieb arb65912:

In other words there is no way to have things go realistic, I mean more realistic than now.?

yet in itself you can fly quite relistic geometries, we do this as far as possible and it has its justification.

However, the whole takes the charm with the current Aim120 situation.

 

The best thing to do is to go to the Weapons Bug Report section where you will see what I and others are talking about. :

Spoiler

 

 

Edited by Hobel
Posted
4 minutes ago, Hobel said:

yet in itself you can fly quite relistic geometries, we do this as far as possible and it has its justification.

However, the whole takes the charm with the current Aim120 situation.

 

The best thing to do is to go to the Weapons Bug Report section where you will see what I and others are talking about. :

  Reveal hidden contents

 

 

Thank you for the reply. I am not even close to the level you are but it seems to me that DCS has so much to learn and do that I will never get bored .

I will look at the posts you linked and will try to understand.

I am off the subject here but I still do not know how to set up the "plan" of learning F/A-18 and F-16C.

I know about Chucks guides and I know about videos by Wags, Spudknocker etc.

If anybody could help me set the plan of learning, I would be very grateful. 🙂

Sorry for derailing the thread a bit, not too much as the original is also from a newbie looking for advice.

Thank you!

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