Jel Posted August 18, 2022 Share Posted August 18, 2022 Situation: Multiplayer Map with several clients. Many triggers (which i´m quite familiar with), all working. Now I added a trigger, adding a comm option, let´s say "where´s the beer?" for a single group, let´s call it "thirsty flight". It enables flag 14 by which following triggers are - well, triggered. Triggered Actions after using the comm options are working perfectly so far but: The set comm option appears for the "thirsty flight" group ONLY if i select this role at mission start. When i don´t, the comm option instead gets added to whatever client i select for myself. This client ALWAYS has the comm option available, although it should be for "thirsty flight" only. Selecting another role and the comm option is gone again (as it should be), re-entering the first selected role and it´s back. I tried using the trigger directly (no precondition, just adding the comm option), also with "more time 10" to give it a small delay after mission load. Nothing seems to work. Now is this a known issue or am i just too dumb to insert this ? When in doubt - climb. Nobody ever collided with air. Link to comment Share on other sites More sharing options...
toutenglisse Posted August 20, 2022 Share Posted August 20, 2022 (edited) On 8/18/2022 at 4:06 PM, Jel said: ...Nothing seems to work.... Hard to tell without a .miz example to see exactly how it is set up, plus it can be a MP issue while working ok in SP. Can you post a .miz example with only your issue ? Edited August 21, 2022 by toutenglisse Link to comment Share on other sites More sharing options...
Jel Posted August 21, 2022 Author Share Posted August 21, 2022 Yes the issue seems only to be persistant in Multiplayer. I´ve added the Mission File here, Trigger in question is called "Add Comm X Capture" (yellow). Ignore most of the other triggers for the map is still wip. Free Flight Syria.miz When in doubt - climb. Nobody ever collided with air. Link to comment Share on other sites More sharing options...
toutenglisse Posted August 21, 2022 Share Posted August 21, 2022 1 hour ago, Jel said: Yes the issue seems only to be persistant in Multiplayer... The thing I would try (but with no real hope) would be to change the condition of this trigger from "Time > 10s" to "unit in zone" (create a small zone that includes PaleHorse). Sorry I can't help. Maybe post a thread in "multiplayer bugs" linked to this one for better help to be brought ? Link to comment Share on other sites More sharing options...
Jel Posted August 22, 2022 Author Share Posted August 22, 2022 Well as a workaround, i´ve changed the trigger to check for the specific group to be alive first. Seems to work now, although this precondition really shouldn´t be necessary at all 1 When in doubt - climb. Nobody ever collided with air. Link to comment Share on other sites More sharing options...
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