LordOrion Posted August 22, 2022 Posted August 22, 2022 Hi, here is what I need to do: When the user select one radio item form the F10 COMM menu I should display a message ad play the related audio file (voiceover of the message), then another mission is loaded using "Load Mission" trigger action. I've coded it in the editor using the straight sequence: Message To All( ... ) Sound To All( ... ) Load Mission( ... ) It works, but the new mission is loaded before the audio message reproduction is ended. Is there a way to add a pause (in seconds) to delay the Load Mission action execution? I.e.: Message To All( ... ) Sound To All( ... ) Wait( 10 ) Load Mission( ... ) Thank you in advance. RDF 3rd Fighter Squadron - "Black Knights": "Ar Cavajere Nero nun je devi cacà er cazzo!" "I love this game: I am not going to let Zambrano steal the show." ~~~~~~~~~~~~~~~~~~~~~~~~~ CPU: i7-11700K@5GHz|GPU: RTX-4070 Super|RAM: 64GB DDR4@3200MHz|SSD: 970EVO Plus + 2x 980 PRO|HOTAS Warthog + AVA Base + Pro Rudder Pedals|TrackIR 5|
Rudel_chw Posted August 22, 2022 Posted August 22, 2022 You have to divide it into two triggers, like this: Message To All( ... ) Sound To All( ... ) Set Flag "load mission" TRUE Time since Flag "load mission" 15 seconds (for example, use the duration of the sound) Load Mission( ... ) For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
LordOrion Posted August 22, 2022 Author Posted August 22, 2022 Thank you, I will try it! 1 RDF 3rd Fighter Squadron - "Black Knights": "Ar Cavajere Nero nun je devi cacà er cazzo!" "I love this game: I am not going to let Zambrano steal the show." ~~~~~~~~~~~~~~~~~~~~~~~~~ CPU: i7-11700K@5GHz|GPU: RTX-4070 Super|RAM: 64GB DDR4@3200MHz|SSD: 970EVO Plus + 2x 980 PRO|HOTAS Warthog + AVA Base + Pro Rudder Pedals|TrackIR 5|
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