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What does (local) in mission settings mean?


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Posted (edited)

What's the difference between these settings?
It would seem to imply that the mission’s default setting is “no” but the player (local) can override that. That doesn’t seem reasonable for MP to let some players use unlimited weapons for example and some choose not to. 

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Edited by SharpeXB

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  • SharpeXB changed the title to What does (local) in mission settings mean?
Posted

I'm a little surprised to see a 'yes (local)' in there, but then there might be a few more options for that one.

From my understanding it means just what you thought: the server in question does not force this setting but you have locally set it for yourself. Generally speaking the 'stricter' of the two rulesets is applied.

For example if you set your labels to off, and the server allows labels, you still have no labels. But if the server has set them to be off, but you - when flying on your own - use labels, there still won't be any on the server.

  • Like 1
Posted
9 hours ago, Kang said:

I'm a little surprised to see a 'yes (local)' in there, but then there might be a few more options for that one.

From my understanding it means just what you thought: the server in question does not force this setting but you have locally set it for yourself. Generally speaking the 'stricter' of the two rulesets is applied.

For example if you set your labels to off, and the server allows labels, you still have no labels. But if the server has set them to be off, but you - when flying on your own - use labels, there still won't be any on the server.

That seems like what it means just the idea of that sounds rather odd. Why would you choose to put limits on yourself when your opponents don’t? Really I’ve never seen a multiplayer game allow such options because it seems illogical. And I’m trying to imagine what kind of combat Unlimited Weapons + AMMRAMs would result in 😮

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Posted

Well, it starts making a bit more sense if you look at servers that aren't competitive PVP. For example you might run a server solely as a bombing range for people to practice together and give them the option of just doing repeat runs with quick turn-arounds.

Posted
3 hours ago, Kang said:

Well, it starts making a bit more sense if you look at servers that aren't competitive PVP. For example you might run a server solely as a bombing range for people to practice together and give them the option of just doing repeat runs with quick turn-arounds.

Sure I could see that for a training server. This one is PvP (162nd Vipers Open Conflict) that’s why it seems odd. 

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  • 2 years later...
Posted (edited)

This still doesn’t make sense. 
What’s the difference between:

Spotting Dots: AUTO 

and Spotting Dots: AUTO (local)?

The first obviously means that the setting is forced to Auto for everyone. In the second, this means they’re player-selected? Then why say “Auto”? How can a setting be both enforced and player-selected?

Just say this: Spotting Dots: (local)

And replace the obscure term “local” with “player-selected”
 

Edited by SharpeXB
  • Like 1

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