Jump to content

Can't Re-Arm !!!!!


r-unit

Recommended Posts

I've been hosting some head to head 4x4 servers the last few days. :thumbup: On one side, i have the Russian Farp with Farp AMMO and Fuel dumps located close to the landing pads. When i call for Re-arming on the russian pad, i switch to ground crew on my comm's switch "engines Running", and my pilot says "Five-Zero-One..... request re-arming.................... Ground Crew... "OKAY" RE-armed. That's great.......

 

Now, my all turkish FARP, with 4 Turkish KA-50s, the same set up.... my pilot says..... "REquest Re-arming".........

Ground Crew says, "Un-able to comply".

 

I've tried changing the Turkish sharks callsighn's but nothing seems to work.:(

 

Can anyone help me out on this issue?:book: I can't have one team able to re-arm and the other not.

 

 

Thanks and happy new year.

Link to comment
Share on other sites

Did you make sure that the ammo dump or truck on the Turkish FARP are also Turkish units or at least in the same coalition?

 

 

 

 

Oh yes, they are all turkish, and on the same coalition. I have some american air defences on the same coallition on that farp as well, and they work as advertised, protecting the Turkish Farp....

 

It's really strange, i've tried everything... i think.:book:

 

When i request ammo, my turkish pilot only says, "Re-quest re-amring" where as the russian pilots on the russian Farp will say... "Five-Zero-One" Re-quest re-arming.

 

It's almost like something extra with the comm's has to be set up, when the unit's are Non-russian.


Edited by r-unit
Link to comment
Share on other sites

You need to turn the comms knob near the targeting panel on the left side of the cockpit all to the right and then request re-arm.

 

Look in the Flight manual section 2-102 !!

 

Wothan

i7-10700K 3.8-5.1Ghz, 32GB RAM, RTX 4070 12GB, 1 x 1 TB SSD, 2 x 2TB SSD2 TB,  1 x 2 TBHDD 7200 RPM, Win10 Home 64bit, Meta Quest 3.

Link to comment
Share on other sites

You need to turn the comms knob near the targeting panel on the left side of the cockpit all to the right and then request re-arm.

 

Look in the Flight manual section 2-102 !!

 

Doesn't fix it..

 

Make a Turkish FARP..populate it with Turkish FARP structures ie: ammo/fuel etc.. place a Turkish KA50 (client)on it and try to resupply..."Unable to Comply". I tried the radio switch in section 2-102 in all positions...nada..

Link to comment
Share on other sites

Not sure about the Structures...check in the GUI manual for the list of VEHICLES for both Red and Blue that are required for certain services (Radio comms / Refuelling / re-arming / ground electric power).

These need to be within 150 mtrs of the FARP.

 

Services are automatically available on airfields (less radio of the comms tower is destroyed)

Link to comment
Share on other sites

Notes regarding airbase and FARP ground vehicle support equipment

 

At Forward Arming and Refueling Points (FARP)s, ground equipment resources are tracked to determine the level of support that can be provided to the player. This can include electrical power, radio communications, fuel, and weapons for both AI helicopters and the player. The ground equipment units must be placed within a 150 meters radius from the center of the FARP. The units required vary between eastern and western

 

Eastern forces:

 

CP SKP-11 command post, FARP command post for radio communications

GPU APA-50 or GPU APA-80 for electrical power

ATMZ-5, ATZ-10, Transport URAL-375 or FARP Fuel Depot for refueling

URAL-375 transport or FARP Ammo Dump for rearming

UAZ-469, URAL-4320-31, URAL-4320T, ZIL-131 KUNG, KAMAZ, and FARP TENT for aircraft repair. Repairs take 3 minutes after rotors stop.

 

Western forces:

 

M1025 HMMWV APC for radio communications

M818 transport for electrical power

M978 HEMTT tanker for refueling

M818 transport for rearming

M818 and FARP TENT for aircraft repair. Repairs take 3 minutes after rotors stop.

 

If any of the above units are absent or destroyed, the assigned resource will be unavailable.

 

Note: In case a FARP is attacked and all units are destroyed, you may wish to set up a trigger to move new units within 150 meters of the destroyed base to provide support functions. For airfields, the above vehicles are not required, but if the control tower is destroyed, radio communications will not resume until a M1025 or CP SKP-11 command vehicle is brought into the area. The rearm, refuel, and electric power at the airfields do not depend on vehicles. Again though, the radio communications to request these depend on the tower (the tower must not be destroyed). If the tower is destroyed, the communications can be restored with either the SKP-11 for the red side or the HMMVW M1025 for the blue side. To prepare for such an event, you can set the mission up so that if the tower is destroyed a mobile command vehicle will be dispatched to the airbase.

 

Source: GUI-Manual

 

Regards Intruder

Monitor: ASUS TUF Gaming VG27AQL1A| Case: Thermaltake Overseer RX-I | PSU: EVGA SuperNOVA 1300 G2 80+ GOLD, 1300W| Mobo: Gigabyte Z390 Aorus Master | CPU: Intel Core i9 9900KS @5 GHz | CPU-Cooler: Noctua NH-D15 Tower Cooler | RAM: 32GB G.Skill F4-4133C17-8GTZR | GPU:NVIDIA GeForce RTX4090 OC 24GB |SSD: Samsung SSD 860 M.2 1TB | Keyboard: Logitech G110 | Mouse: Logitech G502 | Gaming Devices: Hotas WW Orion 2 Stick&Throttle, Thrustmaster MFD, Pimax Crystal, Stream Deck XL

 

[sIGPIC][/sIGPIC]

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...