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Posted (edited)

Does anyone has encountered problem that you set messages in ME for destroying something in MP mission, and it doesn't work properly.

 

For example,

 

Once=> X Group dead => Message&Delay "XXX"

 

But, it didn't work at all(both sever side and client side), so i tried another solution:

 

Once=> X Group dead => Flag X set true

 

Once=> Flag X is true => Message&Delay "XXX",

 

This time, it works, but not all the time. Some worked for both server and client, but some with the exactly same setup only worked for Server side.

Does anyone know how to solve this annoying problem? :joystick: Everything works fine in Singleplayer mode when i test it, but it is really a huge draw back in Multiplayer mode.

Edited by CuteQA
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