CuteQA Posted January 3, 2009 Posted January 3, 2009 (edited) Does anyone has encountered problem that you set messages in ME for destroying something in MP mission, and it doesn't work properly. For example, Once=> X Group dead => Message&Delay "XXX" But, it didn't work at all(both sever side and client side), so i tried another solution: Once=> X Group dead => Flag X set true Once=> Flag X is true => Message&Delay "XXX", This time, it works, but not all the time. Some worked for both server and client, but some with the exactly same setup only worked for Server side. Does anyone know how to solve this annoying problem? :joystick: Everything works fine in Singleplayer mode when i test it, but it is really a huge draw back in Multiplayer mode. Edited January 3, 2009 by CuteQA
Acedy Posted January 3, 2009 Posted January 3, 2009 It's a known problem, currently only the "Activate Group" trigger action works correctly in MP. [sIGPIC][/sIGPIC] *** SERVMAN SERVER MANAGEMENT MOD V2 FOR DCS:BS V1.0.1 *** *** VERSION FOR FC2 ***
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