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Posted (edited)

OK, thinking aloud a bit here...

I used to play RPG games (WOW, mostly). I haven't for a very long time, but I remember for some of the instances that required a large number of different roles to cooperate, there was an in-game system set up to help put together the group and the various different roles necessary (tank, healer, DPS, etc.)

I've gotten back into Liberation recently, and I got to thinking. Putting together a strike package is not all that different. You need different roles - Strike, CAP, SEAD. Relying on AI to do this is... less than ideal.

What if there was an in-game UI to help you find those roles, part of the multiplayer UI. I envision it working something like this:

1. Server host starts the server, and in doing so, checks off any roles and airframes that he may need (2 x F14 CAP, 2 x F/A-18 SEAD, etc.). Of course, it doesn't have to be a liberation mission. It could be anything from a simple mission where he just wants one live wingman (like an Op BACTRIA), to a massive liberation campaign requiring many roles.

2. Player logs on and wants to find something to do. He can go to the LFG UI and check off which airframes or roles he's willing to do.

3. That player would then be matched with server missions waiting on those roles. He should have the chance to read the briefing, where the server host could put things like SRS IP, skill levels requested, of course mission brief, etc. On reading that, the player could choose to accept that role or not, depending on whether he feels it would be a good fit for him.

4. Once the server host has filled up all (or enough) of his roles, he can unpause or start his mission and game on.

5. If there are no servers waiting, perhaps there could be a list of how many players in what airframe / role are currently waiting, so a possible server hoster could host a mission targeted at what's in highest demand.

 

My one fear is the DCS multiplayer community may not be large enough for this to be effective, given the huge number of airframes and roles there are to choose. Only ED would have the data to parse and determine if enough DCS players are active in multiplayer for this to work. However, an easy LFG mechanism like this may encourage more to go MP as well. I know that I personally want to do more MP, but I haven't yet found one of the virtual squadrons that has events and requirements that fit my schedule and style. The ability to simply jump in and find a group quickly could encourage more participation.

I'm open to others' thoughts on how feasible this may be, or ways to improve the implementation.

Edited by Sandman1330

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  • Sandman1330 changed the title to Looking for Group mechanism
Posted

Sounds like it would be a good mechanic. Current MP isn’t bad but its such a free for all, it almost feels like there’s no real goal or accomplishment. Who is doing what, what impact am I actually making by blindly selecting targets to attack, are the A/A people trying to fend off attackers so ground pounders can do their job, or are they just screwing around for the fun of it, ( also vice versa for ground pounders. )Mind you I do play MP a lot of the time regardless. Like you I have no time to join any squadron with any sort of a requirement schedule. Something implemented like this, very much like liberation missions, may not be a bad idea at all!  Something to make MP a bit more organized.

+1 for an idea like this

  • Like 1

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Posted

I'm not sure that a queue system would work for DCS. It works in MMO's because they're really simple. Jump into any content and it's more or less the same. DCS missions can vary considerably in terms of content and how players interact (some servers require voice, etc). You need to read the briefing to select a mission, not the other way around.

Awaiting: DCS F-15C

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