Tinkickef Posted September 4, 2022 Posted September 4, 2022 (edited) Really do not see them point of having them. They add nothing to the aircraft or the game, they are difficult to see and operate, and if you fail to start the engine for some reason, you have to go through the whole rigmarole of opening them again. They detract from the experience rather than adding to it. Edited September 4, 2022 by Tinkickef System spec: i9 9900K, Gigabyte Aorus Z390 Ultra motherboard, 32Gb Corsair Vengeance DDR4 3200 RAM, Corsair M.2 NVMe 1Tb Boot SSD. Seagate 1Tb Hybrid mass storage SSD. ASUS RTX2080TI Dual OC, Thermaltake Flo Riing 360mm water pumper, EVGA 850G3 PSU. HP Reverb, TM Warthog, Crosswind pedals, Buttkicker Gamer 2.
Bozon Posted September 5, 2022 Posted September 5, 2022 This is generally true for all safety covers - example: fire extinguishers, drop tank jettison, the latches on the undercarriage and flaps levers. These are nice when operating the clickable cockpit with the mouse/VR hand, but for keyboard/hotas bindings they are just a great nuisance. A Keyboard/hotas bind should represent an intended operation such as “activate extinguisher on port engine”, or “move flaps lever down”. Instead, what they currently represent is a physical action of “press on location of button” or “apply downward force on lever” and if something is in the way the intended operation will fail. The “physical” approach does not work and contributes nothing towards immersion because my keyboard and stick buttons look and operate nothing like the latches and covers in the sim world - the covers and latches are just more buttons and key combinations to memorize. 1 “Mosquitoes fly, but flies don’t Mosquito” :pilotfly: - Geoffrey de Havilland. ... well, he could have said it!
Skewgear Posted September 5, 2022 Posted September 5, 2022 The ingame modelling of switches and their covers seems to have been done so cockpit builders can associate each and every movement with a physical switch. Not just in the Mosquito but in every module. Quite a nice touch. It would be nice to have some extra binds created to bypass the switch stage, though. I don't mind as I fly left handed and use the mouse for a lot of actions but fiddling with the flap lock on final gets hair raising. 1 DCS WWII player. I run the mission design team behind 4YA WWII, the most popular DCS World War 2 server. https://www.ProjectOverlord.co.uk - for 4YA WW2 mission stats, mission information, historical research blogs and more.
MAXsenna Posted September 6, 2022 Posted September 6, 2022 Just add "simplified" options, like Aerges has done to some extent in the Mirage F1.
Nereid Posted November 29, 2022 Posted November 29, 2022 On 9/5/2022 at 12:26 PM, Skewgear said: The ingame modelling of switches and their covers seems to have been done so cockpit builders can associate each and every movement with a physical switch. Not just in the Mosquito but in every module. Quite a nice touch. Yes. But it is currently broken, because the covers do close automatically after the button is pressed. If you want to support cockpit builders remove this "feature" (it is a bug IMHO) and yes, an option to "simplify" it with a shortcut to open the cover AND press the button would be nice. Not all virtual pilots do have the equipment to assign extra buttons for operating covers... DCS:A-10C / DCS:Ka-50 / DCS:UH-1H / DCS:Mig21bis / DCS:P-51D / DCS:Mi-8MTV2 / DCS:Fw190D9 / DCS:Bf109K4 / DCS:C-101EB / DCS:L-39C / DCS:F-5E / DCS:Spitfire LF Mk. IX / DCS:AJS37
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