Jump to content

Recommended Posts

Posted

Just need to throw around some opinions. So...what do you guys think of the terrain? I tried to make it less bright than the standard summer textures.

 

screenshot0104ej.th.jpg

 

screenshot0054jg.th.jpg

 

screenshot0062py.th.jpg

 

screenshot0114wn.th.jpg

 

screenshot0092ef.th.jpg

sigzk5.jpg
Posted

The screenshots look great, but it's hard to judge the difference from the game's graphics without having original screenshots to compare with.

I want to get away, I wanna fly away.

Yeah, yeah, yeah!

- Lenny Kravitz - Fly Away

Posted

Yeah, but I doubt ED could re-skin the whole landscape with new textures for each of the four seasons for V1.1. In any case, the summer terrain textures in Flaming Cliffs is almost identical to the one in V1.02 from what screenies I've seen so far.

 

But whatever. Just asking for an opinion here ;)

sigzk5.jpg
Posted

The summer terrain seems to be unchanged in 1.1 Your textures look good so far D-Scythe. You could try a little less saturation and don't make it to dark. Compare it also with real photos to get the most realistic result.

 

Evil-JOE

Guest ruggbutt
Posted

Those are awesome. Is it done yet?

Posted

No, it isn't done - and unfortunately probably won't be until a few weeks after V1.1 is out.

 

Add that I still need to find a host for a ~30-35 mB file after, and yeah, you sorta see what I mean.

 

Still, I'm experimenting with the sharpening, saturation and contrast. What do you guys think of having the sharpening of the textures? (check screenie) Is it overdone, underdone, etc.?

 

screenshot0032rm.jpg

sigzk5.jpg
Posted

The sharpness looks great bud! Let it be like that... I thought u actually modified the noise on the terrain. It looks amazing.

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

|A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|

Posted

oh my gawd.

 

At first i didnt really think much about it, nonetheless even opened the pics to view them in detail to be honest lol. however, once actually analyzing them I am completely flabergasted! That new terrain is phenomenal! like aquarius mentioned, The clarity/sharpness of the terrain was so good that I really thought you must have edited it into the picture or something. It seems like you could see and feel each grass blade down there. Cant wait till you release this...this looks way better than the current terrain, and much better than the 1.1 summer terrain as well. :D

 

BTW, I must add, all your mods have been really phenomenal and helpful to the lomac community as a whole. They are of amazing quality, work, and detail. Your skinning ability is amazing...I am loving your eagle package in addition to your AI skins. Dont let a few setbacks put you down...I really hope you'll contine to re-do the O+her AI skins.

 

-Great job, hope to see more!

KuostASigcopy.png
Posted
No, it isn't done - and unfortunately probably won't be until a few weeks after V1.1 is out.

 

Add that I still need to find a host for a ~30-35 mB file after, and yeah, you sorta see what I mean.

 

Still, I'm experimenting with the sharpening, saturation and contrast. What do you guys think of having the sharpening of the textures? (check screenie) Is it overdone, underdone, etc.?

 

I'm a little unsure (I'm a pessimist, sorry) :wink:

 

 

The thing that bothers me most is that you might get some of the F4-tiles graphic effect - it'll look great at high altitude, but lose detail when you go lower . . . . it just has that look about it.

 

Any clarification on that?

Posted

I'm a little unsure (I'm a pessimist, sorry) :wink:

 

 

The thing that bothers me most is that you might get some of the F4-tiles graphic effect - it'll look great at high altitude, but lose detail when you go lower . . . . it just has that look about it.

 

Any clarification on that?

 

Sure. First of all, Lock On's style in rendering terrain reduces this F4-tiles effect to a minimum, because as you descend lower, there is a 'noise' layer sorta super imposed above the base terrain texture that you are currently flying over. So in that sense, a little extra sharpening is okay.

 

But you're pessimism is not without good reason ;) Although the effect is reduced, there are some textures (i.e. grassy or farm fields, towns, etc.) that are rendered on top of this noise layer. So it is these files where over-sharpening would be an issue.

 

BTW, thanks for the kind words :)

sigzk5.jpg
Posted
Still, I'm experimenting with the sharpening, saturation and contrast. What do you guys think of having the sharpening of the textures? (check screenie) Is it overdone, underdone, etc.?

 

A tad overdone (really, not much) IMHO, the sharpness is starting to look almost grainy on that picture. Also, I'm starting to think that the textures are a bit 'too green', even the exposed earth (somewhere in the background) and the wheat fields have aquired a green tinge.

 

The brightness seems to be good though, any darker and you'd get FS2004-style black blotches on the ground.

 

Moving in the right direction :)

Posted
If Loman's browser it will be correct to work with 1.1, probably we shall make so

 

http://vvsussr.com/u/5/p-4-1108640434.jpg

http://vvsussr.com/u/5/p-4-1108640354.jpg

 

D-Scythe check those pics out. THe photoshopped versions of the terrain on the left are amazing. can u try making something like that?

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

|A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|

Posted

Hmm...okay, I'll try. So, lower the green a bit (I was sorta aiming for a 'darker' green look) and up some reds.

 

Okay, aquarius, I'll try my best, but you have to understand, there is no way to get the clarity and contrast in those photoshopped pics, because all lighting effects in Lock On is hard coded. An end result would look more like the pictures on the right with colours from the left. Do you want ot give it a shot? From what I've seen, you're a lot more skilled than I am with PS.

 

BTW, thanks for the pics, Vad :)

sigzk5.jpg
Posted

D-Scythe check those pics out. THe photoshopped versions of the terrain on the left are amazing. can u try making something like that?

 

maybe Land_Tex_mod v2 :)

 

shot.jpg

Сварка пепелацев, архидорого.

Posted
Hmm...okay, I'll try. So, lower the green a bit (I was sorta aiming for a 'darker' green look) and up some reds.

 

Okay, aquarius, I'll try my best, but you have to understand, there is no way to get the clarity and contrast in those photoshopped pics, because all lighting effects in Lock On is hard coded. An end result would look more like the pictures on the right with colours from the left. Do you want ot give it a shot? From what I've seen, you're a lot more skilled than I am with PS.

 

BTW, thanks for the pics, Vad :)

 

Well, your green is ok for grass, but the change seems to have affected other landscape features aswell. Vadifons images show pretty well that the terrain will look better if the colours show some variety (the default on the right looks far to green by comparison aswell).

Posted

Okay, how bout this? It's a quick fix (I tweaked less than 10 files) and I intend to carry it out in full after, but here's the effect of having less green. I also reduced sharpness (a bit), not that you can really tell 3 km high in the sky anyway. It's crucial you tell me what you think ;)

 

**Now:

screenshot0132kh.jpg

screenshot0145qw.jpg

screenshot0124vp.jpg

 

 

 

**Before:

screenshot0114wn.jpg

 

BTW, Vadifon, is there a LandTexmod V1? I mean, I know there was a set of summer textures released before, and two sets of winter textures, but I don't think I've ever heard of this Landtex mod.

sigzk5.jpg
Posted

BTW, Vadifon, is there a LandTexmod V1? I mean, I know there was a set of summer textures released before, and two sets of winter textures, but I don't think I've ever heard of this Landtex mod.

 

release date 29-05-2004

http://forum.sukhoi.ru/showthread.php?t=24342&page=2&highlight=%EA%F3%E7%FF-%EF%E8%F0%E0%F2

http://forum.sukhoi.ru/showpost.php?p=372806&postcount=4

http://forum.sukhoi.ru/showpost.php?p=382125&postcount=35

Сварка пепелацев, архидорого.

Posted

alright dude!!!

 

now this is my opinion

 

-- The green looks better in ur new version...becos summer should not be that green as spring. so that is a thumbs up.

-- however the sharpness now seems much lesser. is it just that altitude or I feel that there is no more sharpness at all. I guess a mid range between ur old and new versions would do it.

 

 

ALRIGHT!!! about that classy greyish-reddish colour...I'll spill the beans how I do it.. probably u can try it on a screenshot and check it out first:

 

--take a screenie with sky, land and water in view..

-- do auto levels

-- do auto colour that should fix colour a lot

-- adjust contrast...increase contrast, decrease brightness

-- then go to hue and saturation and decrease saturation a tad lower.

 

I never did try doing te same for terrain files...but yeah I get it ...the sky would still be same old contrast and colour so that would make it look uglier. anyway..u can still try if u have time ;)

 

cheers,

 

good work bud.

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

|A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|

Posted

Vadifon, those shots look great. I like the overall affect that is being achieved :)

 

--take a screenie with sky, land and water in view..

-- do auto levels

-- do auto colour that should fix colour a lot

-- adjust contrast...increase contrast, decrease brightness

-- then go to hue and saturation and decrease saturation a tad lower.

 

That's the problem. The sky, water and haze are not affected at all by what I do. Furthermore, I don't get along well with auto colour and auto contrast - having altered the textures as I have, the results are often unpredictable. And of course, the hue and saturation is affected more by lighting and haze than what I can do (i.e. just fly at dusk). I'll do what I can, but no promises.

sigzk5.jpg
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...