frogyyy Posted October 5, 2022 Posted October 5, 2022 (edited) I'm trying to make a custom surface-to-surface missile right now. So, I renamed and pasted the Scudlauncher.lua file under the DCS world folder into the Saved games folder. I prepared all shapes and textures, but they are not visible in the game. how do i solve it? this is my code GT = {}; GT_t.ws = 0; set_recursive_metatable(GT, GT_t.generic_wheel_vehicle); set_recursive_metatable(GT.chassis, GT_t.CH_t.MAZ543M); GT.visual.shape = "HY4"; GT.visual.shape_dstr = "HY4_D"; GT.toggle_alarm_state_interval = 3.0;-- AMENDED THIS BUILD GT.animation_arguments.alarm_state = 4; local missileLaunched = {30, 1.0}; -- when the missile is present the 30th argument value is 0.0 -- times local legsFinishTime = 10;-- AMENDED THIS BUILD local mainArmStartTime = legsFinishTime+3; local mainArmFinishTime = mainArmStartTime + 90;-- AMENDED THIS BUILD local rocketLockInterval = 20; local rocketUnlockStartTime = mainArmFinishTime+3; local rocketUnlockFinishTime = rocketUnlockStartTime + rocketLockInterval; local mainArmDownStartTime = rocketUnlockFinishTime + 1; local mainArmDownFinishTime = mainArmDownStartTime + 90;-- AMENDED THIS BUILD local totalDuration = mainArmDownFinishTime; GT.animation_arguments.alarm_state_sequence = { totalDuration = mainArmDownFinishTime, -- support legs {2, {{startTime=0.0, endTime = legsFinishTime}, {startTime=legsFinishTime, endTime = totalDuration, startVal = 1.0, endVal = 1.0}}}, -- rocket pad {4, { {startTime=0.0, endTime = mainArmStartTime, startVal = 0.0, endVal = 0.0}, {startTime=mainArmStartTime, endTime = mainArmFinishTime, startVal = 0.0, endVal = 1.0}, {startTime=mainArmFinishTime, endTime = totalDuration, startVal = 1.0, endVal = 1.0} }}, -- main arm {5, { {startTime=0.0, endTime = mainArmStartTime, startVal = 0.0, endVal=0.0}, {startTime=mainArmStartTime, endTime = mainArmFinishTime, conditions={missileLaunched}}, {startTime=mainArmFinishTime, endTime = rocketUnlockFinishTime, startVal = 1.0, endVal=1.0, conditions={missileLaunched}}, {startTime=mainArmDownStartTime, endTime = mainArmDownFinishTime, startVal = 1.0, endVal=0.0, conditions={missileLaunched}} }}, -- rocket locking arms {6, { {startTime=0.0, endTime = rocketUnlockStartTime, startVal = 0.0, endVal=0.0}, {startTime=rocketUnlockStartTime, endTime = rocketUnlockFinishTime, conditions={missileLaunched}}, {startTime=rocketUnlockFinishTime, endTime = mainArmDownFinishTime-rocketLockInterval, startVal = 1.0, endVal=1.0, conditions={missileLaunched}}, {startTime=mainArmDownFinishTime-rocketLockInterval, endTime = mainArmDownFinishTime, startVal = 1.0, endVal=0.0, conditions={missileLaunched}} }}, } -- Turbine GT.turbine = false; -- Turbine -- Sound GT.sound = {}; -- Engine params GT.sound.engine = {}; GT.sound.engine.idle = "GndTech/BradleyEngineIdle"; GT.sound.engine.max = "GndTech/BradleyEngineMax"; GT.sound.engine.acc_start = "GndTech/BradleyEngineAccStart"; GT.sound.engine.acc_end = "GndTech/BradleyEngineAccEnd"; GT.sound.engine.idle_formula_gain = "0.625 x * 0.875 +"; GT.sound.engine.idle_formula_pitch = "0.55 x * 0.89 +"; GT.sound.engine.max_formula_gain = "0.75 x * 0.25 +"; GT.sound.engine.max_formula_pitch = "0.7025 x * 0.4195 +"; -- Engine params -- Move params GT.sound.move = {}; GT.sound.move.sound = "GndTech/TankMove"; GT.sound.move.pitch = {{0.0, 0.6}, {10.0, 1.2}}; GT.sound.move.gain = {{0.0, 0.01}, {0.5, 0.5}, {12.0, 1.0}}; GT.sound.move.start_move = "GndTech/TStartMove"; GT.sound.move.end_move = "GndTech/TEndMove"; -- Move params GT.sound.noise = {}; GT.sound.noise.sound = "Damage/VehHit"; -- Sound -- chassis GT.swing_on_run = false; GT.sensor = {}; set_recursive_metatable(GT.sensor, GT_t.SN_visual); GT.sensor.height = 2.617; --Burning after hit GT.visual.fire_size = 0.8; --relative burning size GT.visual.fire_pos[1] = 1.575; -- center of burn at long axis shift(meters) GT.visual.fire_pos[2] = 0; -- center of burn shift at vertical shift(meters) GT.visual.fire_pos[3] = 0; -- center of burn at transverse axis shift(meters) GT.visual.fire_time = 1000; --burning time (seconds) local HY4m = { category = CAT_MISSILES, name = "HY4m", wsTypeOfWeapon = {wsType_Weapon,wsType_Missile,wsType_SS_Missile,WSTYPE_PLACEHOLDER}; Escort = 0, Head_Type = 5, sigma = {10, 10, 10},-- AMENDED THIS BUILD M = 2000.0,-- AMENDED THIS BUILD H_max = 230000.0,-- AMENDED THIS BUILD H_min = -1, Diam = 880.0,-- AMENDED THIS BUILD Cx_pil = 1, D_max = 595470.0,-- AMENDED THIS BUILD D_min = 12000.0,-- AMENDED THIS BUILD Head_Form = 1, Life_Time = 9200.0,-- AMENDED THIS BUILD Nr_max = 6.0,-- AMENDED THIS BUILD v_min = 370.0,-- AMENDED THIS BUILD v_mid = 1900.0,-- AMENDED THIS BUILD Mach_max = 5.00,-- AMENDED THIS BUILD t_b = 0.0, t_acc = 9.0,-- AMENDED THIS BUILD t_marsh = 172.0,-- AMENDED THIS BUILD Range_max = 595470.0,-- AMENDED THIS BUILD H_min_t = 0.0, Fi_start = 3.14152, Fi_rak = 3.14152, Fi_excort = 3.14152, Fi_search = 99.9, OmViz_max = 99.9, warhead = { mass = 985;-- AMENDED THIS BUILD expl_mass = 975;-- AMENDED THIS BUILD other_factors = {1, 1, 1}; obj_factors = {1, 1}; concrete_factors = {1, 1, 1}; cumulative_factor = 0; concrete_obj_factor = 0.5; cumulative_thickness = 0.6; piercing_mass = 987.0; caliber = 880, }, exhaust = {1,1,1,1}, X_back = -5.5, Y_back = 0.0, Z_back = 0.0, Reflection = 0.3967, KillDistance = 0.0, shape_table_data = { { name = "HY4m"; file = "HY4m"; life = 1; fire = { 0, 1}; username = "HY4m"; index = WSTYPE_PLACEHOLDER; }, } }; declare_weapon(HY4m) -- weapon systems GT.WS = {}; GT.WS.fire_on_march = false; GT.WS.maxTargetDetectionRange = 595470.0;-- AMENDED THIS BUILD local ws = GT_t.inc_ws(); GT.WS[ws] = {}; GT.WS[ws].pos = {-6.0, 1.0, 0.0} GT.WS[ws].angles = { {math.rad(180), math.rad(-180), math.rad(-90), math.rad(90)}, }; GT.WS[ws].reference_angle_Z = math.rad(90) GT.WS[ws].moveable = false GT.WS[ws].LN = {} GT.WS[ws].LN[1] = {} GT.WS[ws].LN[1].type = 8 GT.WS[ws].LN[1].distanceMin = 12000-- AMENDED THIS BUILD GT.WS[ws].LN[1].distanceMax = 595470-- AMENDED THIS BUILD GT.WS[ws].LN[1].reactionTime = 3-- AMENDED THIS BUILD GT.WS[ws].LN[1].show_external_missile = true GT.WS[ws].LN[1].external_tracking_awacs = true GT.WS[ws].LN[1].sensor = {} set_recursive_metatable(GT.WS[ws].LN[1].sensor, GT_t.WSN_t[0]) GT.WS[ws].LN[1].PL = {} GT.WS[ws].LN[1].PL[1] = {} GT.WS[ws].LN[1].PL[1].ammo_capacity = 1 GT.WS[ws].LN[1].PL[1].type_ammunition = HY4m.wsTypeOfWeapon; GT.WS[ws].LN[1].PL[1].name_ammunition = HY4m.shape_table_data.username GT.WS[ws].LN[1].PL[1].reload_time = 1000000; -- never during the mission GT.WS[ws].LN[1].PL[1].shot_delay = 3-- AMENDED THIS BUILD GT.WS[ws].LN[1].max_number_of_missiles_channels = 1; GT.WS[ws].LN[1].BR = { {connector_name = 'POINT_ROCKET', drawArgument = 30}, } GT.Name = "HY4"; GT.DisplayName = _("HY4"); GT.Rate = 20; GT.DetectionRange = 0; GT.ThreatRangeMin = GT.WS[1].LN[1].distanceMin; GT.ThreatRange = 595470.0; GT.mapclasskey = "P0091000208"; GT.attribute = {wsType_Ground,wsType_Tank,wsType_Miss,wsType_GenericMLRS, "SS_missile", "Artillery", "Datalink", }; GT.category = "MissilesSS"; GT.Countries = {"Egypt", "Iran", "Kazakhstan", "North Korea", "Libya", "Oman", "Syria", "Vietnam", "Yemen", "Belarus", "Bulgaria", "Czech Republic", "Hungary", "Iraq", "Poland", "Romania", "Yemen", "Ukraine", "United Arab Emirates", "Yugoslavia", "USSR"} This is my file https://drive.google.com/file/d/19Ry9NiJHwUdrEk9e0romoGmtdTiJMmVJ/view?usp=sharing Edited October 5, 2022 by frogyyy
prccowboy Posted October 5, 2022 Posted October 5, 2022 do you have an entry lua? did you: add_surface_unit(GT) do you have any error in the logs?
frogyyy Posted October 5, 2022 Author Posted October 5, 2022 (edited) This is my entry lua. declare_plugin("HY4 pack", { installed = true, -- if false that will be place holder , or advertising dirName = current_mod_path, developerName = _("CJT"), version = "1.0.0", state = "installed", info = _("HY4"), }) mount_vfs_model_path (current_mod_path.."/Shapes") mount_vfs_texture_path (current_mod_path.."/Textures") mount_vfs_texture_path (current_mod_path.."/Textures/HY4") mount_vfs_liveries_path (current_mod_path.."/Liveries") dofile(current_mod_path..'/hy4.lua') plugin_done() Can you tell me how to view the log? Edited October 5, 2022 by frogyyy
frogyyy Posted October 5, 2022 Author Posted October 5, 2022 (edited) I looked at the error log and it says ALERT Scripting: loadfile: can't open 'C:\Users---\DCS\Mods/tech/HY4C:\Users---\Saved Games\DCS\Mods/tech/HY4/hy4.lua' how do i solve it? Edited October 5, 2022 by frogyyy
western_JPN Posted October 5, 2022 Posted October 5, 2022 It looks confusing between ' or " with the lua filename. dofile line's /hy4.lua part has to be quoted by " similar to mount_vfs_***_path lines. Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D, F4U-1D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
frogyyy Posted October 6, 2022 Author Posted October 6, 2022 I changed it to "", but it doesn't work.
western_JPN Posted October 6, 2022 Posted October 6, 2022 5 hours ago, frogyyy said: I changed it to "", but it doesn't work. Does the error message in dcs.log change ? or not ? Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D, F4U-1D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
No1sonuk Posted October 14, 2022 Posted October 14, 2022 (edited) Have you matched the text case? Sometimes in coding, "HY4" is not the same as "hy4". Edited October 14, 2022 by No1sonuk
Recommended Posts