VictorDavion Posted January 17 Share Posted January 17 Hey bro the TARPS pod is broken on your latest update. Its available but when you load it, it is not visible and just x's out the rear stations instead. Verified its not a mod conflict. Hey bro the TARPS pod is broken on your latest update. Its available but when you load it, it is not visible and just x's out the rear stations instead. Verified its not a mod conflict. Link to comment Share on other sites More sharing options...
DSplayer Posted January 17 Author Share Posted January 17 2 hours ago, VictorDavion said: Hey bro the TARPS pod is broken on your latest update. Its available but when you load it, it is not visible and just x's out the rear stations instead. Verified its not a mod conflict. Hey bro the TARPS pod is broken on your latest update. Its available but when you load it, it is not visible and just x's out the rear stations instead. Verified its not a mod conflict. I’ll give it a check. I thought I fixed it with the latest update I released. 1 -Tinkerer, Certified F-14 and AIM-54 Nut | Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Lots of Storage, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Modules: F-14, F/A-18, JF-17, F-16C, Mirage 2000C, FC3, F-5E, Mi-24P, AJS-37, AV-8B, A-10C II, AH-64D, MiG-21bis, F-86F, MiG-19P, P-51D, Mirage F1, L-39, C-101, SA342M, Ka-50 III, Supercarrier, F-15E Maps: Caucasus, Marianas, South Atlantic, Persian Gulf, Syria, Nevada Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 Link to comment Share on other sites More sharing options...
DSplayer Posted January 17 Author Share Posted January 17 Thank you @VictorDavion for bringing it to my attention that I had made a mistake when updating my F-14 mods! Now all the F-14 mods should be capable with TARPS. 1 -Tinkerer, Certified F-14 and AIM-54 Nut | Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Lots of Storage, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Modules: F-14, F/A-18, JF-17, F-16C, Mirage 2000C, FC3, F-5E, Mi-24P, AJS-37, AV-8B, A-10C II, AH-64D, MiG-21bis, F-86F, MiG-19P, P-51D, Mirage F1, L-39, C-101, SA342M, Ka-50 III, Supercarrier, F-15E Maps: Caucasus, Marianas, South Atlantic, Persian Gulf, Syria, Nevada Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 Link to comment Share on other sites More sharing options...
Kantaim Posted February 13 Share Posted February 13 (edited) Very cool mod. Just wondering if it is a bug on my side or what not but when I use the double racks and I fire my AAMRAMS, visually the AAMRAMS are still on the racks even after firing. Edit: I'm using the Rails that let you hold 2 each. Edited February 14 by Kantaim Link to comment Share on other sites More sharing options...
DSplayer Posted February 15 Author Share Posted February 15 On 2/13/2024 at 12:52 PM, Kantaim said: Very cool mod. Just wondering if it is a bug on my side or what not but when I use the double racks and I fire my AAMRAMS, visually the AAMRAMS are still on the racks even after firing. Edit: I'm using the Rails that let you hold 2 each. Just a visual bug that I can't fix. I'd assume it's due to the F-14 being coded such that double racks weren't ever intended to be used on those pylons. 1 -Tinkerer, Certified F-14 and AIM-54 Nut | Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Lots of Storage, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Modules: F-14, F/A-18, JF-17, F-16C, Mirage 2000C, FC3, F-5E, Mi-24P, AJS-37, AV-8B, A-10C II, AH-64D, MiG-21bis, F-86F, MiG-19P, P-51D, Mirage F1, L-39, C-101, SA342M, Ka-50 III, Supercarrier, F-15E Maps: Caucasus, Marianas, South Atlantic, Persian Gulf, Syria, Nevada Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 Link to comment Share on other sites More sharing options...
VictorDavion Posted February 26 Share Posted February 26 Any word on an update for the new patch that just released?? Link to comment Share on other sites More sharing options...
DSplayer Posted February 26 Author Share Posted February 26 1 hour ago, VictorDavion said: Any word on an update for the new patch that just released?? Soontm. Once I have the time to update my code. I'll try to get it done by the end of the coming weekend if not the end of the week. 1 1 -Tinkerer, Certified F-14 and AIM-54 Nut | Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Lots of Storage, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Modules: F-14, F/A-18, JF-17, F-16C, Mirage 2000C, FC3, F-5E, Mi-24P, AJS-37, AV-8B, A-10C II, AH-64D, MiG-21bis, F-86F, MiG-19P, P-51D, Mirage F1, L-39, C-101, SA342M, Ka-50 III, Supercarrier, F-15E Maps: Caucasus, Marianas, South Atlantic, Persian Gulf, Syria, Nevada Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 Link to comment Share on other sites More sharing options...
DSplayer Posted March 5 Author Share Posted March 5 Sorry for the delay but V1.1.7 is out now which works and has all the stuff from the new DCS patch. 1 1 -Tinkerer, Certified F-14 and AIM-54 Nut | Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Lots of Storage, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Modules: F-14, F/A-18, JF-17, F-16C, Mirage 2000C, FC3, F-5E, Mi-24P, AJS-37, AV-8B, A-10C II, AH-64D, MiG-21bis, F-86F, MiG-19P, P-51D, Mirage F1, L-39, C-101, SA342M, Ka-50 III, Supercarrier, F-15E Maps: Caucasus, Marianas, South Atlantic, Persian Gulf, Syria, Nevada Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 Link to comment Share on other sites More sharing options...
tebsu Posted March 9 Share Posted March 9 (edited) Hi, when selecting the following bombs, Jester says "unable to do that": GBU-54, GBU-31 when selecting the GBU-38 and sometimes other GBUs of this mod, DCS crashes. for some reason, most of the A2G weapons appear as "TALD" or without any name (Skipper) in the Jester menu. Latest version of DCS as of today Edited March 9 by tebsu Link to comment Share on other sites More sharing options...
DSplayer Posted March 10 Author Share Posted March 10 On 3/9/2024 at 1:34 AM, tebsu said: Hi, when selecting the following bombs, Jester says "unable to do that": GBU-54, GBU-31 when selecting the GBU-38 and sometimes other GBUs of this mod, DCS crashes. for some reason, most of the A2G weapons appear as "TALD" or without any name (Skipper) in the Jester menu. Latest version of DCS as of today Unfortunately, since the weapons are basically added on without any official integration, there probably will be some sort of instability. In terms of using Jester with the bombs, you're going to have to manually select the pylons yourself with the Jester menu or go in the back and select the correct pylons and weapon type. A/G guided munitions showing up as TALDs is expected as Jester basically sees all A/G missiles as TALDs. -Tinkerer, Certified F-14 and AIM-54 Nut | Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Lots of Storage, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Modules: F-14, F/A-18, JF-17, F-16C, Mirage 2000C, FC3, F-5E, Mi-24P, AJS-37, AV-8B, A-10C II, AH-64D, MiG-21bis, F-86F, MiG-19P, P-51D, Mirage F1, L-39, C-101, SA342M, Ka-50 III, Supercarrier, F-15E Maps: Caucasus, Marianas, South Atlantic, Persian Gulf, Syria, Nevada Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 Link to comment Share on other sites More sharing options...
RedBear311 Posted March 15 Share Posted March 15 On 3/5/2024 at 9:47 AM, DSplayer said: Sorry for the delay but V1.1.7 is out now which works and has all the stuff from the new DCS patch. Having issues with no releasing AIM-120 in tws lock, does it only work with an STT lock ? Or is it the Lau pylon issue? Haven't tried the amber rail to see if they fire off that. Phoenixes fire fine from stock rails in tws lock. Thanks for your work and thanks in advance for your help. RedBear Link to comment Share on other sites More sharing options...
DSplayer Posted March 15 Author Share Posted March 15 3 minutes ago, RedBear311 said: Having issues with no releasing AIM-120 in tws lock, does it only work with an STT lock ? Or is it the Lau pylon issue? Haven't tried the amber rail to see if they fire off that. Phoenixes fire fine from stock rails in tws lock. Thanks for your work and thanks in advance for your help. RedBear Maybe something changed recently. I'll have to check later to see if I can do anything since they used to work in TWS as well. -Tinkerer, Certified F-14 and AIM-54 Nut | Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Lots of Storage, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Modules: F-14, F/A-18, JF-17, F-16C, Mirage 2000C, FC3, F-5E, Mi-24P, AJS-37, AV-8B, A-10C II, AH-64D, MiG-21bis, F-86F, MiG-19P, P-51D, Mirage F1, L-39, C-101, SA342M, Ka-50 III, Supercarrier, F-15E Maps: Caucasus, Marianas, South Atlantic, Persian Gulf, Syria, Nevada Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 Link to comment Share on other sites More sharing options...
RedBear311 Posted March 15 Share Posted March 15 44 minutes ago, DSplayer said: Maybe something changed recently. I'll have to check later to see if I can do anything since they used to work in TWS as well. Thank you. It may be a user issue as Tomcat is still very new to me. I'm trying to work my way back to these older models to understand Pulse Doppler etc. I'm allowing Jester to TWS lock and when it begins flashing I'm pulling the trigger then releasing, which with a Phoenix launches the missile at the corresponding target in order of selection. But the 120 just does nothing. Won't leave the rail at all. I'm really hoping it's a user issue and I've missed a step somewhere as the implementation of modern missiles on what is already a fantastic platform is great for me especially when I've got a Red Flag Aggressor squadron in development currently. Regards RedBear Link to comment Share on other sites More sharing options...
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